DM GrumpyCat wrote: ↑Fri Sep 20, 2019 1:01 pm
I want to preface this (decidedly grumpy) post by bringing up some positivity.
I do actually agree with those who say that this is rough on people making small mistakes. It is. And I can actually see an argument for bringing back some form of -loosexp with a limter on it. Whether that means it can only be done within the first 1000xp per level, or perhaps only one once per rl month, or maybe limited times on a character. I see that point.
And I also want to add that, personally, I won't be asking for months worth of epic rp from your character just because they took one point of persuade instead of hide last level, and now they can't take that PRC token, etc. I'll look at things on a case by case basis and where it does occur to me that you've made a small mistake, if you catch it early, I'll generally be happy to help out with a delevel. That's fine.
Note THE NEXT PART OF THIS IS VERY GRUMPY! BE WARNED!
With that Being Said.
I have been really dissapointed with some of the tone here.
With the argument that: 'Oh noes! my character may be rendered mechanically sub par after future updates!!!!'
Firstly – for updates that really deeply effect mechanics of a character (like the monk update) I'm sure re-levels or De-levels will be offered. They may even be automated.
Secondly: I cannot see any update that will literally mean your character is utterly and completely unplayable. They will not auto delete upon logging in. Your level 30 won't spontaneously die to goblins. The worst that happens is they won't be quite as amazing in PvP or PvE. For PvE? So what? For PvE, travel with others. And for PvP is that really that bad? Especially as often what matters in PvP is not the mechanics of winning or dying, but the rp around it.
Yes, you should rp death and such like, but rarely is simply 'killing' a character very impactfull, unless the other player allows it to be, and the key for that is often the rp that comes before and after. Ironically you can't even delevel the character who dies. So all you're complaining about mechanically is that you can't delevel, so that means you're less likely to be able to remove a small portion of xp from another character, who also won't ever delevel from the xp lost. That's... literally what you're arguing. And once more, I seriously doubt that there would be any huge change – given without opportunities for delevels or relevels, that would make your characters so utterly sub-par that they would literally be 100% useless PvP/PvE. Less useful? Maybe. But if your entire characterisation utterly revolves in being The Best in PvP/PvE then maybe look at an Arena server instead?
Thirdly and Finally: If it really matters to you why not make a new character?
'But I like my current character!'
'Well then remake your character? (contacting us for a delevel to below 16 before you delete, obviously.)
'But my stuff! My home!'
'Well then the change can't be too huge can it?'
The argument seems to be: 'I want my legacy character to have all the very best stuff on the server, and an awesome home and be mechanically AMAZING all the time and be able to do everything without anyone's help all the time FOREVER!'
Well... sorry but that's not an argument That's 'I want I want I want me me me me me!' That's not opening up spaces for new players to get neat homes. That's not opening up rp opportunities for other players to shine. That's not rping the chance of loss, or interesting story. That's a temper tantrum because the server won't cater to someones ego any more.
'This encourages us to roll our really old characters!!!!!'
.... Yeah. Yeah it does. Definatly. It is intentional for that and I think that's probably a good thing. It doesn't force it though. You're welcome to carry on playing them. You can still have them if you want. No one is preventing that. But it does encourage a turnover, which means the server is kept fresh, interesting and fun.
We will work to respond to any delevel requests promptly. And we will try and be forgiving wherein genuine mechanical mistakes have occurred. But this gives us more oversite, and I think that this may be a very good thing for the quality of the server over all.