Post
by msterswrdsmn » Wed Apr 20, 2022 10:18 am
So there are 2 or 3 different bard feedback threads with various issues, but this seemed like the most appropriate topic to respond to.
I waited for about 2 or 3 weeks before commenting on this, playing as a bard-heavy character.
My thoughts? A lot of quality of life changes, but nothing game-breakingly horrific like some of the other comments are making it sound like.
Bardsong in general was toned down slightly and given numerous sub-songs with a niche focus. This is a nice idea in theory, but I've personally only found a handful of them being useful. Granted, I -am- mostly a solo character due to playtime issues, so obviously i'm getting more out of "Selfish Solo" than anything else. But I haven't had much of a reason to experiment with the other buff songs. Miners Melody, for example, isn't terribly useful for me at level 30 as the bonuses are very, VERY small compared to what other songs offer. A loss of 2 AC vs elementals and 6 DR is not going to entice me compared to other songs, sadly.
Some of the songs are very, very niche and some players will probably never use. Sea shanty for example, is absolutely useless if you're not on a boat or going underwater. Boats aren't the 5 million-gold glory-quarters rare anymore, but they're still not the most accessible thing on the server to get on regularly.
Curse songs are even more of a mixed bag. I can tell they're definitely more party-oriented in mind, which makes it difficult me to accurately gauge how useful they are. Bards don't have great offensive spell selections, so things like Reposeful Requiem which add elemental vunerability to enemies would be great if I actually had said offensive elemental output, but I don't.
Some of them, like venemous verse, unfortunatly, I just can't ever see myself using (on paper). Some songs like Chilling Chant that have fixed, non-scaling elemental penalties (15%) were too small for me to really take advantage of, barring a critical hit with a weapon enchanted with said element (non-crit damage was typically too low to benefit)
I both love and hate how most skills are open to bards now. Bards have always been a skill-hungry class, and this is NOT helping me with my notorious build indecisiveness. Nothing here is groundbreaking, per se, as multiclassing with bard builds was almost required, so you were more likely than not going to get these skills anyway with a decent build. I guess this makes pure bard builds more build-flexible, but your overall lack of offense compared to other classes is going to hurt (more on that below)
Even if all these skills are now class skills, you're still probably going to struggle to get -everything- you want. I have 18 INT on my bard and I still had to split points and agonize over what to give up.
The spells are a hit or miss. I love having rogues cunning, but I can see why everyone else hates it. Greater Shadow Evocation is broken, but if it -was- working it makes ice storm completely useless (I can take the bards 6th level Ice storm, or Greater Shadow Evocation, which has icestorm AND 4 other spells). Amplify lasts longer now, which...honestly i'm indifferent about? Listen honestly sucks compared to spot, and it takes harsher penalties when factoring distance, combat, and objects in the way. So on -some- level, you need to crank it higher to get the same results you would with spot. Blasting it up by something like 30-40 ranks with specific bardsongs and spells is a bit much, but none of these spells last long enough to make casting them 24/7 worthwhile.
So, basically, its sitting in the same boat truesight is/was in my opinion. You're probably not going to have it up all the time, and you'll usually needed to be clued in somehow as to when you need to use it. When you DO fully crank it all out, odds are you'll be able to find the stealther if they haven't gotten the hell away from you or stabbed you by then.
As far as combat goes? The new spells/songs offer some quality of life changes, but the melee bards weaknesses are still the same. Still no evasion without multiclassing and a lower HP pool means evocation spam will destroy you very quickly if you aren't careful. You can crank your AC up to high heaven, but you're very vunerable to powerful dispels and being flatfooted. Bards themselves don't inherently have anything that gives a significant damage bonus, even if you're STR based, so your damage output is typically going to be somewhere between "okay but my lower level rogue/barbarian hit way harder" to "wow, this is awful".
Cranking up your melee bards damage usually invovled ye good olde divine dip for divine might, or something similar. Apparently those went out of fashion a while ago? Still seems to work fine for me, but again. Same weaknesses. Its not like the weak points of melee bards disappeared overnight because of these changes. They're still there!