Wiki Correction:

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Jagel
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Re: Wiki Correction:

Post by Jagel » Mon Jul 20, 2020 11:23 am

Could the Zhentarim classes be added in their current iteration?

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Re: Wiki Correction:

Post by Seven Sons of Sin » Tue Jul 21, 2020 2:22 pm

Hey!

I was hoping to help out the wiki by making class charts. We have some for the new base classes and PrCs, but a lot of the existing core look so fundamentally different now. I just thought it'd be a good thing to do.

like rogue, for example, has all kinds of stuff going on.

if I could get access, or something, I'd love to help out.
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Re: Wiki Correction:

Post by Zanithar » Fri Jul 24, 2020 10:13 am

Jagel wrote:
Mon Jul 20, 2020 11:23 am
Could the Zhentarim classes be added in their current iteration?
When they are actually added to the game, yes. But the wiki does not track stuff in beta on PGCC currently.

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Jagel
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Re: Wiki Correction:

Post by Jagel » Fri Jul 24, 2020 10:38 am

A’right
The barkeeper system though?

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Re: Wiki Correction:

Post by Zanithar » Fri Jul 24, 2020 11:13 am

Halibutthead wrote:
Mon Jul 20, 2020 5:00 am
bulk lead is listed as 40 coal, 20 lead in the wiki, but is actually 20 coal, 20 lead in game
Hmm it is 40/20 on PGCC but 20/20 in game. Updated.

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Re: Wiki Correction:

Post by Zanithar » Fri Jul 24, 2020 11:15 am

Jagel wrote:
Fri Jul 24, 2020 10:38 am
A’right
The barkeeper system though?
Do you have a bar I can have for a bit?

Seriously, I’ll see what I can drum up :)

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Jagel
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Re: Wiki Correction:

Post by Jagel » Fri Jul 24, 2020 12:24 pm

Great! It’s here from the original update. I don’t know if it was changed since then:
Next reset:

The Nomad will be using a new bar system, with the following properties:

- Each server reset, useable placeables will get assigned randomly named drinks. This will be a combination of a quality, location and drinktype. For instance Fine Cordorian Ale (Stout), or Regular Brogendensteiner Draft, or Exquisite Myonion Wine (Red). Stuff like that.

- The Randomly named drinks are available in the NPC Barkeepers shop as well, they will be located on the final tab of the store, since they will be using cups and pitcher images, they are not considered "potions".

- The randomly named drinks are availble from the resources placed out for PC Barkeepers. So they can pour them from each and get them in their inventory, then they can be sold. Depending on the PCs bartender level, the drink will cost them 3gc, 2gc or 1gc themselves. The selling price is up to themselves. The NPC barkeepers will sell them from 5 gc and the price will go up higher depending on the quality label. So PCs can charge similar prices or give certain clients nice discounts.

- The randomly named drinks are listed accurately on advertisement boards each reset, so people are aware what's for sale atm.

- Each rl week the PC bartenders activity for a bar gets checked, Depending on activity inside the bar and drinks sold they may gain/lose a bartender level. All will start as Servants, then can become Bartender or Brewmaster. These titles are added behind the PC names automatically when behind the bar.

- Costprice of the drinks from the resources are 3 gc for a servant, 2 gc for a bartender and 1 gc for a brewmaster.

- Each rl week the PC bartender gets an XP reward of 1000 xp times the Barkeeper level

Let me know if anything breaks or needs adjustment, when the Nomad is running smoothly, I will apply the same system to other playerrun bars around the module

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Jagel
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Re: Wiki Correction:

Post by Jagel » Thu Jul 30, 2020 12:56 pm

Could the heresy part of the deity system be added to the wiki?

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Re: Wiki Correction:

Post by Quidix » Thu Jul 30, 2020 1:11 pm

Just wanted to say thank you for the many recent wiki updates!

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Re: Wiki Correction:

Post by Zanithar » Fri Jul 31, 2020 11:11 pm

Seven Sons of Sin wrote:
Tue Jul 21, 2020 2:22 pm
Hey!

I was hoping to help out the wiki by making class charts. We have some for the new base classes and PrCs, but a lot of the existing core look so fundamentally different now. I just thought it'd be a good thing to do.

like rogue, for example, has all kinds of stuff going on.

if I could get access, or something, I'd love to help out.
Ping DM Spyre, he can get you access and hooked up on the collaboration discord channel (if you use discord). We also have a Trello board where we track higher effort work and ownership.

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Re: Wiki Correction:

Post by Zanithar » Fri Jul 31, 2020 11:13 pm

Jagel wrote:
Thu Jul 30, 2020 12:56 pm
Could the heresy part of the deity system be added to the wiki?
It is on the list, it has been for awhile.

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Re: Wiki Correction:

Post by Zanithar » Sat Aug 01, 2020 6:19 am

Jagel wrote:
Thu Jul 30, 2020 12:56 pm
Could the heresy part of the deity system be added to the wiki?
Heresies have been added:
http://wiki.nwnarelith.com/Deity#Heresies

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Jagel
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Re: Wiki Correction:

Post by Jagel » Sat Aug 01, 2020 7:37 am

Thanks!

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Re: Wiki Correction:

Post by FollowerOfMask » Thu Aug 20, 2020 6:50 am

Noticed fighter page still has Armored Vigil as (Heavy armor to be added), when the feat in-game states that From level 10 fighter and up, Armored Vigil applies to heavy armor now.


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Skarain
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Re: Wiki Correction:

Post by Skarain » Thu Aug 20, 2020 1:45 pm

http://wiki.nwnarelith.com/Carpentry#Ba ... _Component

Under Carpentry, Assembly Template (Simple) is listed to require 1x Hardwood. The ingame recipe disagrees and requires 2x Hardwood.

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Re: Wiki Correction:

Post by Zanithar » Sat Sep 05, 2020 12:24 am

FollowerOfMask wrote:
Thu Aug 20, 2020 6:50 am
Noticed fighter page still has Armored Vigil as (Heavy armor to be added), when the feat in-game states that From level 10 fighter and up, Armored Vigil applies to heavy armor now.
sorted with template update for fighter page.

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Re: Wiki Correction:

Post by Zanithar » Sat Sep 05, 2020 12:26 am

Skarain wrote:
Thu Aug 20, 2020 1:45 pm
http://wiki.nwnarelith.com/Carpentry#Ba ... _Component

Under Carpentry, Assembly Template (Simple) is listed to require 1x Hardwood. The ingame recipe disagrees and requires 2x Hardwood.
Odd, apparently is is slighty harder for a Carpenter than a Smith. Fixed.

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Skibbles
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Re: Wiki Correction:

Post by Skibbles » Mon Nov 09, 2020 6:02 am

People keep getting confused that -saveoutfit and -loadoutfit also saves and loads the character's description at the time of the saving.

I found this as the cause:

http://wiki.nwnarelith.com/Console_command#-loadoutfit
Loadoutfit also loads the PC description saved with the outfit.
Saveoutfit on the same page advises something similar.

Correction Needed
########
It doesn't work that way, and I don't think it ever has. It shouldn't either - as it would be a total nightmare to reload and resave all your outfits if you wanted to change your character's description once.
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Re: Wiki Correction:

Post by Nevrus » Thu Nov 19, 2020 3:01 am

Who should I talk to about adding Roleplay Tips for monk, because it currently has none? Can someone PM me a current contact for that?

Thanks!
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Re: Wiki Correction:

Post by Linlan » Fri Nov 20, 2020 12:18 pm

Under Siege Weapons :
Siege Projectile: Powder Stone +1/2/3 (recipes 1508/1509/1510) require a stack of 15 powder stones, not 25

:arrow: It would also be useful to clarify somewhere that Bombard fires Powder Stones, and that Mangonel fires Firepots.
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Baron Saturday
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Re: Wiki Correction:

Post by Baron Saturday » Mon Nov 23, 2020 3:59 pm

Hexblade wiki page states that they get 15% ASF reduction as long as they are majority hexblade. When introduced, they were given 20%, and I can't find any indication in the update thread of a change.
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Mattamue
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Re: Wiki Correction:

Post by Mattamue » Tue Nov 24, 2020 1:54 am

Baron Saturday wrote:
Mon Nov 23, 2020 3:59 pm
Hexblade wiki page states that they get 15% ASF reduction as long as they are majority hexblade. When introduced, they were given 20%, and I can't find any indication in the update thread of a change.
Just checked on PGCC and it was 20% there. Updated to 20% on the wiki.
Linlan wrote:
Fri Nov 20, 2020 12:18 pm
Under Siege Weapons :
Siege Projectile: Powder Stone +1/2/3 (recipes 1508/1509/1510) require a stack of 15 powder stones, not 25

:arrow: It would also be useful to clarify somewhere that Bombard fires Powder Stones, and that Mangonel fires Firepots.
Dev confirmed that powder stone 15 is correct. Thanks mjones! Also updated with notes about what fires what.
Nevrus wrote:
Thu Nov 19, 2020 3:01 am
Who should I talk to about adding Roleplay Tips for monk, because it currently has none? Can someone PM me a current contact for that?

Thanks!
I'd be happy to add stuff you send over. Just FYI DMs may want to review as well.
Skibbles wrote:
Mon Nov 09, 2020 6:02 am
People keep getting confused that -saveoutfit and -loadoutfit also saves and loads the character's description at the time of the saving.

I found this as the cause:

http://wiki.nwnarelith.com/Console_command#-loadoutfit
Loadoutfit also loads the PC description saved with the outfit.
Saveoutfit on the same page advises something similar.

Correction Needed
########
It doesn't work that way, and I don't think it ever has. It shouldn't either - as it would be a total nightmare to reload and resave all your outfits if you wanted to change your character's description once.
Yup, that's wrong. Fixed. Side note that the description saving is part of disguise.

Who is the audience for this post?


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Re: Wiki Correction:

Post by Linlan » Wed Nov 25, 2020 9:47 pm

Mattamue wrote:
Tue Nov 24, 2020 1:54 am
Linlan wrote:
Fri Nov 20, 2020 12:18 pm
Under Siege Weapons :
Siege Projectile: Powder Stone +1/2/3 (recipes 1508/1509/1510) require a stack of 15 powder stones, not 25

:arrow: It would also be useful to clarify somewhere that Bombard fires Powder Stones, and that Mangonel fires Firepots.
Dev confirmed that powder stone 15 is correct. Thanks mjones! Also updated with notes about what fires what.
the new "Fired By" column is nice, but is improperly reporting the last two. I highlighted the correct launcher in the quote above.

Also, the Powder Stone recipe IDs changed again and are now (in order, the last one being the +3 variety) : 1500 / 1523 / 1524 / 1525


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Skarain
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Re: Wiki Correction:

Post by Skarain » Fri Apr 02, 2021 7:55 pm

Bard Song - Watcher's Vigil can, in fact, be found via Exploration.

Likewise, Healing Harmony can be found via Exploration.

Due to FOIG, I won't include "where", but I have learned said song on multiple bards from the location, so it is definitely possible.

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Skarain
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Re: Wiki Correction:

Post by Skarain » Thu Jun 24, 2021 10:34 am

Gloves of Skill & Enchanted Gloves of Skill display wrong skill increases on the wikia.

These are the current ones found ingame.

Crafting materials are still the same.

Image

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