Sockss wrote: ↑Thu Aug 01, 2019 7:01 pm
The entire concept of secrecy being a selling point of the static game world, or mechanics, is flawed and dangerous.
You breed elitism. Players that know these things collect and hoard information, meta it about and gain an advantage over people that don't. It alienates people. It's an unfair playing field.
Things that are unknowable to the player base, are knowable by people with access to the code - contribution shouldn't give an advantage, but it does.
Anything in an MMO designed around secrecy, doesn't work, because people talk - that's why there's nothing that uses that as a core game feature since the rise of the internet and multiplayer games.
Regardless, I am very certain that 1.5 hours between saves is not intended behaviour. So something is wrong somewhere and I hope our lovely devs find and fix it.
No one is suggesting hoarding the known information.
EVERYTHING mechanical that
is disclosed about how the enchanting system works is detailed and documented and linked on these forums - and I support the idea of including that information in the in-game journal; so this sentiment of any elitism is flawed. You can't say people are elitist because others don't put in the effort to read.
All contributors have an advantage, because they know the ins and outs of the server better than we do on a coding and design level and a proper grasp of what reaction they should get from each action. Saying they shouldn't have advantages from knowledge is saying they shouldn't play at all (I disagree), and saying that because they know they should have to share is flawed, especially when they've clearly been instructed not to.
This isn't an MMO - and the secrecy is working fine on a player level as it's intended to, or there wouldn't be such an ardent discussion about revealing more of the system.
Everyone who has used the basin in any kind of character-involved craft-based RP has known the surprise joy of a godsave, and the frustration of failing over and over (sometimes even on a 95% chance of success).
Gold sinks are frustrating by nature, but this sense of mystery absolutely contributes to the value IC that is placed on thoroughly enchanted items, as well as the atmosphere.
In terms of information distribution, while not
exact, ~1.5 hours is pretty close to the passage of 12 in-game hours. It's been that way for a long time (I've not been here long enough to say always, but I've been around awhile).
Edit: I'm not trying to say you're attacking the developers- I am implying that you should have more faith in their repeated assertions that the code is working. Debating the merits of whether or not it's likeable or good to have concealed information is fine (I'm obviously in the other camp), but I don't believe it's giving a lot of credit to say "but it could still be broken, we have no way to confirm it because we don't know, despite you repeatedly confirming that you've looked at it and it's functioning as it should." Rather, I would say that such a statement is a faulty reasoning not used in malice but to attempt to be persuasive that the unrevealed information should be shared- which is really what this thread has become about, not about any supposed bugs.
Developers can make mistakes, but as many times as this has come up and as many times as I'm sure they've looked over the code by this point, I find it unlikely, because unlike me, they actually know what to look for.