Babylon System is the Vampire wrote: ↑Sun Oct 20, 2019 5:19 pmbut I'm just an idiot noob that isn't worthy of an opinion so all of the balance discussion has been about nerfing wizards the past week.
1. Nobody said any of those things. Again, you are inventing statements that were never actually made.
- Nobody called you an idiot noob.
- Nobody made any effort at saying you are not worthy of having an opinion.
- Nobody said wizards need nerfing. Instead the comments here have primarily been focused on un-nerfing UMD and the value of balancing the game
2. Making it so randomly dropping loot items are required by the meta is unhealthy.
3. Cortex's post is probably better read as a comment on the fact "shit's crazy right now, yo", than much else. It reflects the rather unpredictable and seemingly arbitrary nature of development choices currently.
As to my own position on items such as the one Cortex commented upon...
The introduction of very very powerful items which sit outside reasonable bounds, does not fix the damage which was done to the balance between casters and melee through the alteration of UMD and Lore. Instead, it obscures the structural balance issues with a layer of circumstantial randomness. This is not a healthy or positive move. While it might sometimes swing an encounter entirely in the opposite direction, it does not balance the encounter... As one side still relies on RNG loot drops for their (over?)effectiveness, and the other does not.