What if Portals had a small but non 0 chance of misfire?

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

Moderators: Active DMs, Forum Moderators, Contributors

Post Reply
Apokriphos
Posts: 155
Joined: Tue Jul 30, 2019 4:14 pm

What if Portals had a small but non 0 chance of misfire?

Post by Apokriphos » Tue Feb 25, 2020 8:43 am

Imagine for a moment that the quasi interplanar magics we rely on for convenience day to day wasnt 'completely ' perfect. What if there was an extremely small, but not 0 chance of accidentally going to another portal exit when you meant Bendir Dale?

What sort of roleplay would that bring? Teleporting accidentally to hostile territory might make players more cautious about how often they use the miraculous technology we rely on. Every once in a while everyone could use a healthy dose of running for your life.

It would certainly make life in Arelith more interesting.

Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Re: What if Portals had a small but non 0 chance of misfire?

Post by Void » Tue Feb 25, 2020 8:59 am

Apokriphos wrote:
Tue Feb 25, 2020 8:43 am
Imagine for a moment that the quasi interplanar magics we rely on for convenience day to day wasnt 'completely ' perfect. What if there was an extremely small, but not 0 chance of accidentally going to another portal exit when you meant Bendir Dale?

What sort of roleplay would that bring? Teleporting accidentally to hostile territory might make players more cautious about how often they use the miraculous technology we rely on. Every once in a while everyone could use a healthy dose of running for your life.

It would certainly make life in Arelith more interesting.
... Somebody will make a white haired bearded human male with two swords who will ride around on a horse, drink a lot of potions and complain how much he hates portals. And they'll call him Ge.... Harold.

------

Rather than healthy dose of running this will be a possibly unhealthy does of quick death. I have no idea where all the portals spots are but there is more than one place where you can accidentally end up while not be strong enough to handle what's in there. There are exit-only spots that can have enemies standing in wait right next to them. Also people teleport one person at a time, so it'll scatter parties all over the island.

Optional unstable portals could make sense, but if you're gonna break every normal portal this way, this won't be much fun.
Another forum ban, here we go again.

Wuthering
Posts: 260
Joined: Mon Aug 27, 2018 8:19 pm

Re: What if Portals had a small but non 0 chance of misfire?

Post by Wuthering » Tue Feb 25, 2020 10:45 am

Maybe if it was only to a portal from your list of destinations, so you'd only be sent somewhere you'd been before (and presumably could handle/know how to get back from.)

A permanently unstable portal that could send a party literally anywhere would be fun as well (not changing normal portals but make one broken portal a landmark for parties wanting a random adventure)

User avatar
Liareth
General Admin
General Admin
Posts: 1167
Joined: Mon Sep 08, 2014 8:25 am

Re: What if Portals had a small but non 0 chance of misfire?

Post by Liareth » Tue Feb 25, 2020 12:35 pm

Apokriphos wrote:
Tue Feb 25, 2020 8:43 am
Imagine for a moment that the quasi interplanar magics we rely on for convenience day to day wasnt 'completely ' perfect. What if there was an extremely small, but not 0 chance of accidentally going to another portal exit when you meant Bendir Dale?

What sort of roleplay would that bring? Teleporting accidentally to hostile territory might make players more cautious about how often they use the miraculous technology we rely on. Every once in a while everyone could use a healthy dose of running for your life.

It would certainly make life in Arelith more interesting.
Most likely, absolutely nothing would change in the interaction between players and portals, except to accept that 1 in every 1000 portal usages will result in a healthy waste of time for everyone involved, plus either one of two fantastic prizes:

* Unnecessary lens tax of 3.5k. (double bonus option here: what if your LENS also misfires?)
* Unnecessary exp loss and death penalties.
Wuthering wrote:
Tue Feb 25, 2020 10:45 am
A permanently unstable portal that could send a party literally anywhere would be fun as well (not changing normal portals but make one broken portal a landmark for parties wanting a random adventure)
This would be very cool if it teleported everyone in the party to the same place.

Archnon
Posts: 855
Joined: Fri Feb 15, 2019 8:05 am

Re: What if Portals had a small but non 0 chance of misfire?

Post by Archnon » Tue Feb 25, 2020 3:29 pm

This sounds like it would make a really fun large scale dm event to solve a mystery but not a fun normal state of things.

Drogo Gyslain
Posts: 367
Joined: Wed Nov 13, 2019 5:35 am

Re: What if Portals had a small but non 0 chance of misfire?

Post by Drogo Gyslain » Tue Feb 25, 2020 7:12 pm

While this idea sounds interesting, that level of interaction with the portals and the fact that it may cause unstable reactions in the weave would present a neat game play mechanic that would be both abused and detested in time.

With the number of times people use portals or move from area to area, it would not take long for events to occur where people are popping up in places they should not be appearing and getting insta-killbashed, causing fights or battles by just accidentally appearing where they shouldn't be.

It also hurts roleplay ability because randomly getting dumped when you are trying to go with your party somewhere and having to find your way back, sometimes from a 1 way trip is a hassle in and of itself. Not to mention the problem that would then arise if you got portaled in on somewhere that you REALLY shouldn't be like a lvl 5 Surfacer accidentally getting niped into the hub.

It would lead to an influx of random killbashing out of suprise and alarm, and a general unease that while may be an interesting caveat, would constitute a very unstable amount of misfires on the server proportionate to how many times portals are used every day.

TL;DR, Cool Idea, but it presents an unstable element that would not be suited for this server. If this were 40K and warp instability were a thing, sure. But the Weave hasn't really exhibited that level of instability within D&D Canon.

Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Re: What if Portals had a small but non 0 chance of misfire?

Post by Aelryn Bloodmoon » Tue Feb 25, 2020 7:41 pm

Wuthering wrote:
Tue Feb 25, 2020 10:45 am

A permanently unstable portal that could send a party literally anywhere would be fun as well (not changing normal portals but make one broken portal a landmark for parties wanting a random adventure)
I like this idea, plus Liareth's caveat to send an entire party to the same place, with a small chance to arrive to exclusive portal locations and dungeons only accessible through the busted portal to justify the risk.


As for the initial post- in my experience random teleportation at awkward moments through no doing of your own is already an occasional feature that's happened to my characters multiple times over the years- not sure I want more of it.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002

Apokriphos
Posts: 155
Joined: Tue Jul 30, 2019 4:14 pm

Re: What if Portals had a small but non 0 chance of misfire?

Post by Apokriphos » Tue Feb 25, 2020 11:32 pm

Aelryn Bloodmoon wrote:
Tue Feb 25, 2020 7:41 pm
Wuthering wrote:
Tue Feb 25, 2020 10:45 am
A permanently unstable portal that could send a party literally anywhere would be fun as well (not changing normal portals but make one broken portal a landmark for parties wanting a random adventure)
I like this idea, plus Liareth's caveat to send an entire party to the same place, with a small chance to arrive to exclusive portal locations and dungeons only accessible through the busted portal to justify the risk.
I like this idea as well. Maybe have a few of these warped portals around in mysterious places, perhaps spawning at random, like in a treasure room of a dungeon normally without portals or something like that, where it could be a benefit with risk.

User avatar
Echohawk
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 403
Joined: Thu Dec 29, 2016 3:31 am
Location: Sweden

Re: What if Portals had a small but non 0 chance of misfire?

Post by Echohawk » Thu Feb 27, 2020 12:57 am

Rift crisis wasn't good enough I guess.
Arelith Discord: https://discord.gg/mAm8M3T
Echohawk#0623
Availability - Whenever, Sweden (GMT+1)

User avatar
Zavandar
Posts: 785
Joined: Mon Feb 22, 2016 2:12 am

Re: What if Portals had a small but non 0 chance of misfire?

Post by Zavandar » Thu Feb 27, 2020 2:41 pm

no thank you
Intelligence is too important

JustMonika
Posts: 274
Joined: Sat Dec 14, 2019 8:38 pm

Re: What if Portals had a small but non 0 chance of misfire?

Post by JustMonika » Fri Feb 28, 2020 10:25 pm

I think portals all going to completely random destinations would be a good April Fools day.

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 2195
Joined: Mon Sep 15, 2014 5:05 pm
Location: Melbourne

Re: What if Portals had a small but non 0 chance of misfire?

Post by Kuma » Sat Feb 29, 2020 1:47 am

as the IC lore/justification for end-game raid dungeons (like fractals in GW2)? sure. though using the astrolabe would be better.

in daily life? no thanks, for reasons well-elaborated on earlier

House Freth: Reference Information
House Claddath: Reference Information
"What's a heretic?": a guide to religious schism terminology

Irongron wrote:

4. No full screen images of the NWN gnome model (might frighten the children)


Post Reply