RedGiant wrote: ↑Sun Mar 22, 2020 6:03 pm
Ork wrote: ↑Sun Mar 22, 2020 2:54 pm
Giving CoTs the turn undead feat would break the class unfortunately. Giving access to divine might & shield would open up some pretty ridiculous combinations. I'd recommend dipping paladin to grab those feats as 10 fighter/4 paladin/16 CoT gives you what you're looking for.
Out of curiosity, since we agree all the turn undead goodness is already possible with the requisite dip, what are these game-breaking class combinations? This isn't snark, I genuinely want to know.
I'll try to make this as plain as I can:
Let's start with the observation that the highest damage output currently possible comes from CoT builds that take Paladin dips for Divine Might, along with some combination of Fighter, WM, or PDK, and that those builds are already very strong defensively, sacrificing only 3 AC from not being able to max out Tumble and affording huge saves.
Now, if CoT were able to access Divine Might/Shield without having to dip into paladin, then that means it would be able to take an alternative third class, resulting in builds that are even more powerful.
On the one hand, this would allow it to dip into rogue for Tumble, UMD, Evasion, and a Sneak Attack, while still picking up Divine Might and Shield, along with Fighter or PDK levels for even more damage. You would basically be taking some of the highest damage-dealing builds on the server and giving them extra AC, Evasion, UMD, and up to +3d6 sneak attack.
Or you could dip into Bard to max out Spellcraft, essentially making your save vs. spells utterly impregnable unless you roll a 1.
That's one set of options. Alternatively, it allows for options that deal
even more damage than is already possible. Fighter/WM/CoT with Divine Might
and Epic Weapon Spec is going to be game-breaking. So would a Fighter/PDK/CoT, again with Epic Weapon Spec
and Divine Might.
Do you see the problem here?