Xerah wrote: ↑Mon Apr 27, 2020 5:58 pm
Tarkus the dog wrote: ↑Mon Apr 27, 2020 5:53 pm
Man I can be mean sometimes!
It's not about saying something negative or not, it's about the poor attitude that is extremely apparent in your post.
These classes are starting points and jumping off the deep end and proclaiming the death of everything doesn't help anyone. If you have actual feedback, then provide it. If you just want to sound cool, then take it elsewhere.
Alright:
Level 2: Dark Blessing
Why, exactly? 3 levels of paladin or blackguard is quite an investment. It costs you a class slot ( of which you have 3 in total ) and 3 levels. That's not a small payment. A bard would have to lose 3 levels of CL and bard song, just to name an example.
Hex - A Hexblade can use their dark magic to cast a Hex on someone, lowering their skills by -1 per 6 Hexblade levels.
Hex of Ineptitude - The Hex now lowers your target’s skills by a further -1 per 6 Hexblade levels.
In comparison, a level 21 bard's curse song gets this but in AoE - however, you can restore it. Now here's the question, how does the Hex work? Is there a save? Is it single target? Is it instant cast? There are a lot of unanswered questions here. And honestly? Looking at this, and this alone? It doesn't seem that bad. -10 to skills, that's a good chance for you to KD/Called shot somebody, but the problem is very vivid once we take a glance at the other feats and abilities:
Hex of Elemental Decay (Requires 23 Hexblade) - The target of your Hex receives 1% vulnerability to all elemental damage per Hexblade level.
Hex of Duality (Requires 23 Hexblade) - The target of your Hex receives 1% vulnerability to positive and negative damage per Hexblade level.
Combo this with a weaponmaster or anything else that deals elemental damage ( like, well, warlocks, or mages ) and we're talking about tons of damage. And frankly, you don't even need to because of the curses which I will get into a moment. The next on the list is...:
Hex of Neglect - The target of your Hex loses 1 armor AC per 6 Hexblade levels.
Hex of Hallucination - The target of your Hex loses 1 attack bonus per 6 Hexblade levels.
Hex of Acedia - The target of your Hex receives a penalty of -1 to all saving throws per 6 Hexblade levels.
Again, is there a save? Is it a normal spell cast? Can you restore it? Is there a cooldown? -5 ab, ac, and saves is... well. It basically means that if you're a melee, you become more or less worthless in a PvP.
Curse Weapon - Once a day, you can curse your own weapon, giving it a +1 enhancement bonus per 6 Hexblade levels. This effect lasts for 24 hours.
Why, exactly? This is a +5 keen weapon we're talking about. You don't even need to get some of the curses, just get 1d4 positive and 1d4 sonic. Sure, not as strong, but it nearly makes it as if you can grab all the curses.
Curse of Worms (Requires 26 Hexblade) -. Anyone hit by your Cursed Weapon can no longer be magically healed for 6 seconds.
Now you're also an anti-healer. Does this mean heal potions as well as clerics being unable to heal you?
Curse of Blood - Upon hitting an enemy, the Hexblade will be healed 1 hit point per 6 Hexblade levels.
Why even play a ranger?
Curse of X - Your Cursed Weapon will deal 1 X damage per 6 Hexblade levels.
Do these stack with eachother? Do Hexblades get 5/5/5/5 elemental damage ( that, again, works very, very well with the 30% vulnerability and, /again/, works very well with the fact that you can just keen a bronze weapon, so even more crits.
Curse of Draining (Requires 28 Hexblade) . On a successful hit, your Cursed Weapon will drain 1 level from your opponent.
Again, is there a save to this? If not, why?
Curse of Sacrifice (Requires 23 Hexblade) - Your curse weapon deals 2 magic damage per 6 Hexblade levels on hit (this damage is not multiplied by criticals), but it also damages the Hexblade by 1 damage per 6 Hexblade levels.
This one is okay, actually liking this one. Synergises very well with Curse of Blood, so might as well grab it.
Now the spells:
Mage Armor, Shield, Bull's, Eagle's, Cat's, See Invis, Ultravision, Haste, Invis Purge???, Improved Invis, Confusion, Evards
Who needs UMD? Thousands and thousands of gold wasted. No more, just cast all of those spells. Are these spells powerful on their own? Not really. When combined with all the other things that the class gets? Absolutely.
So, when I say that I am hoping that this class is merely a joke, what I mean is that we're looking at:
1. High BAB class
2. 4 skills per level
3. Good saves
4. Anti-mage because +5 weapon and what I typed above, skill drain ( Basically if you slap a mage with -10 discipline and get on top of them they are dead )
5. Good damage, however, you can just go DEX based for more AC instead
6. Amazing debuffer. Almost as good as a bard, with the exception that a bard does AoE debuffs
7. Anti-heal
8. Outstanding 1v1 since the class is focused on single target hexes and curses ( Or that is how I understood it )
9. Despite of being good at 1v1, it doesn't suffer in group fights either because of the debuffs. Just hex the main priority and your fellow warlocks, wizards or weaponmasters will demolish it
10. Very good sustain. Prior to this, only rangers and spellswords could PvE without needing to use a single healing kits, and sometimes even PvP without needing to heal! This class has that too.
11. Anti-DR. Magic damage and elemental vulnerability allows them to dunk on barbarians, dwarven defenders and warlocks
12. A caster. Self-reliant, doesn't need a mage whatsoever. 30 CL haste for days. Pretty much can full-buff and retain those buffs for a very long time. A cleric is always welcome. Good God, the things I would do if I could have this on my weaponmasters.
13. Pretty good skills. They have all the skills they need. Discipline, lore, concentration, spellcrafting, /taunt/. They don't get tumble, but trading 3 AC for the goodies that pure gives you is worth it, I'd say.
Down sides? There are a couple, sure. Evil is mandatory, so smiters might be back on the menu. AC is the standard one unless you dip into blackguard ( unless this is not doable! ), but if you ask me? Just go DEX based. You won't lose much on the damage department, you already have decent base damage from your curses.
Now, I apologize if I came off as obnoxious in my first post, but with all of these things combined? You start to see why I'm having an issue with a class that nearly replaces a ranger, fighter, mage, blackguard and bard. This class is a swiss-knife that I would love to play, but I'm afraid nobody would get much enjoyment from it.