That take on it makes sense, and I agree that it would be hard to keep up with your pool. As a suggestion that I didn't see above:The GrumpyCat wrote: ↑Wed Sep 15, 2021 10:37 amThat said, I'm also glad that the 120 xp gain was reduced - because it probably does the opposite of what y'all think it does.
Let me explain.
So I think we can all agree that adventure xp is easier to get at pre-20 levels right? Because that's when the writs are yeah?
Right.
The problem is that 12x120 is 1440 xp out of your adventuring pool every hour. That's a large chunk of what most writs give you. So if you want to keep getting that nice chunk of adventure xp you really have to keep grinding at pre levels. Or else you'll get to 20 and find yourself with very little adventure xp in your pot- and little ability to gain large chunks of it later on - again neccesitating grinding orc lands over and over again.
Wheres if you have say, just 20 xp coming out per hour, that's just 240 - a lot slower yeah but also a lot easier to 'keep up with' so you can get to your level 20, and still have lots of adventure xp ticking in in a steady rate, letting you chill and rp in higher levels whilst still getting that nice dribble of xp.
That's my wonky take on it anyway.
If the great part of this change is feeling like you get to RP, but the huge amount of xp encourages grinding - why not make it only tick down while in a 'town'?
Go out adventuring/grinding and finish your writs and walk out with 5000 adventure xp. Come back to town (lets exclude actual housing so people go outside) and you can sit around and get freebie xp for the next 3-4 hours. You then actually have a pool when you get back as opposed to using your entire pool doing your next writ. I think this would encourage RP as well as even the grinders would get benefit from returning to town for extended periods to use up their pool, especially if their grindzones get full of people (reducing grind xp gain)
A town then would be any place that doesn't really have much in the way of monsters (Cordor Frontier, Cordor, Trade Route to Bendir, the buildings within) but not houses (because closed door Rping doesn't need more rewards).