I must say I especially love the boss mechanics in the Shadow Cordor Crypt, where they try to flee when they're about to get killed, and some of them face the adventurers multiple times through the dungeon. Makes you especially invested in trying to kill them before they flee so you'll get extra experience for getting the actual kill (and their trophy head), vs only getting regular bosskill experience for defeating them if they manage to flee.
I know suggestions are closed, but it'd be cool if this mechanic could be seen more often!
Boss mechanics, shadow crypt.
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Re: Boss mechanics, shadow crypt.
It’s used in a few other places already.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted