Loading Screens

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Drowboy
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Loading Screens

Post by Drowboy » Sun Sep 26, 2021 2:07 am

Specifically, in the Boreal Keep areas. We all love the art of May'riina, but: can we get more than one loading screen for the Boreal Keep?
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Kuma
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Re: Loading Screens

Post by Kuma » Sun Sep 26, 2021 6:08 am

This one's especially funny - the Arcane Tower loading screens that supposedly look like the exterior of the Tower? Are the Boreal Keep, as seen from the Werth.

That one would do nicely for the Boreal Keep.

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Irongron
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Re: Loading Screens

Post by Irongron » Sun Sep 26, 2021 7:43 am

I've spent a lot commissioning Load Screen paintings, and will very gradually continue to do so, but I'll also gladly accept submissions from players, either professional art that they themselves have commissioned, or sourced from elsewhere, should we legally be able to use it.

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Re: Loading Screens

Post by Poolbrain » Sun Sep 26, 2021 9:28 pm

Irongron wrote:
Sun Sep 26, 2021 7:43 am
I've spent a lot commissioning Load Screen paintings, and will very gradually continue to do so, but I'll also gladly accept submissions from players, either professional art that they themselves have commissioned, or sourced from elsewhere, should we legally be able to use it.
Hello,

Do you have a list of specifications for how you would like the load screen? Resolution, file type, format and so on?

Also, for what areas are you mostly looking for more load screens?

Drowboy
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Re: Loading Screens

Post by Drowboy » Sun Sep 26, 2021 9:33 pm

Kuma wrote:
Sun Sep 26, 2021 6:08 am
This one's especially funny - the Arcane Tower loading screens that supposedly look like the exterior of the Tower? Are the Boreal Keep, as seen from the Werth.

That one would do nicely for the Boreal Keep.
So since load screens of the Keep exist, can they be slotted into the Keep rotation?
Archnon wrote: I like the idea of slaves and slavery.

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Anatida
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Re: Loading Screens

Post by Anatida » Tue Oct 05, 2021 7:32 pm

The short answer is, yes, this can be done.

The long answer is...
An area dev has to open that area, choose an individual loadscreen for it, and submit it to be used.

This doesn't sound like a hard job. However, I think we have... 2 area devs currently working. We have five live servers, each with hundreds of areas. Every single area has to be manually adjusted in the manner as described above.

When the new loadscreens were introduced, we assigned them based on the tileset of the area, as this is something we can do in a single 2da file.

Individual area updates will come as they can.

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