Ultimately infiltration RP should be dangerous, and given my character Ren spent a lot of her time infiltrating various organizations, I am keenly aware of the difficulties. What's the point of doing something hard if you get a free pass? If you want to infiltrate with low risk than learn to scry.
Itikar wrote: ↑Tue Oct 19, 2021 12:05 am
I am sorry but I disagree categorically. The point about walking around with altars on the back is completely unrelated to tracks and thus irrelevant, for starters.
Sorry if you did not understand the relation. To attempt to clarify the correlation: The world is magic, we suspend our disbelief on
many entirely impossible actions. It is rather baffling that the justification of it being 'silly' or 'impossible' when it is clearly not, is used but the others are overlooked when convenient.
Itikar wrote: ↑Tue Oct 19, 2021 12:05 am
The justification remains really flimsy, as individual variation between drow and drow, and elf and elf, or duergar and duergar, would ultimately impair whatever conclusion one can draw from it. The fact that one can already tell the difference between the tracks of an elf, a human or a dwarf already represents rather well a good training and abilities that one can have, without going into the territory of the silly.
If one wants to justify the ability to "magically", because there is no better way to define it, tell apart drow from the other subraces of elves, or dwarves from duergar, or deep gnomes from other gnomes
Of course, if you ignore the entire part of the argument that
people in the real world can do what you claim is impossible to do then all that is left is 'yay magic'; but that ignores the important part of the argument. If it can be accomplished without magic, then why would a ranger whose entire purpose in the world is to keep bad things out of their territory, who has magic gifted to them by nature (including -track to determine an entire area's general population), be unable to do something a mundane human can do?
Also I think you missed the fact that drow are actually significantly smaller than surface elves (source, the wiki). I'm not sure of the difference between duergar, off hand. Going by the wiki they do seem to be the same dimensions, so you definitely have more argument there for why they should be identical.
Itikar wrote: ↑Tue Oct 19, 2021 12:05 am
then I would say that gameplay is a much better argument than these creaky justifications in support of the previous status quo. If anything gameplay makes for sound and much more reasonable cases.
There is no 'creaky justification', other than your personal disagreements with it. Also none of what I said says "It should not be changed", if you read what I said you'll see I specifically note that there should be counter play in the way of skill checks. Disguise to hide your tracks, but other skills to counter those disguises.
Itikar wrote: ↑Tue Oct 19, 2021 12:05 am
But to those cases I say good riddance, because in my humble opinion this much less transparency in tracks is preferable and provides more sensible roleplay opportunities. Not to mention the fact that a mechanic that could not fail was able to indirectly pierce through disguises, with very little one could do, until not very long ago when 75 bluff allowed to hide the subrace. And even then, seeing the parent race with no subrace was already an easy way to tell the character in question had something to hide very likely.
There is not 'very little one can do', as there are several classes that prevent you from leaving tracks (3 level dip gets you it from ranger/druid). You can also RP with others and bring along someone that can clear tracks. If you have exactly zero training in travelling through the open world without leaving behind any useful tracks at all, why should you get that for free while others need a class for it?
Again, I suggested that there be skill checks on both side; no one should get a free pass. For rangers to be good at tracking they should have to invest as well; maybe a high level, or a skill check, or a combination of that with favoured (not studied) enemies.
Itikar wrote: ↑Tue Oct 19, 2021 12:05 am
Besides, gameplay wise, there are still many races, such as kobolds, ogres, troglodytes, gnolls, orogs, and to a degree halflings in general, who cannot truly disguise their tracks as those of something else. Hence there remains plenty of use and work for trackers, with a bit of imbalance in favor of surface ones too, if one has to call things for what they are.
Nothing I said indicated there wasn't plenty of use for trackers. Perhaps you were responding to someone else, but you only quoted me, so I have to assume it's a response to me.
I fail to see what your actual counter argument is other than to tell me you disagree with my argument. Did you have a point you were trying to make that I missed?
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The TLDR is: My argument is that if real people can determine from tracks the difference between many closely species, and we play in a world of magic, and we have classes devoted to hunting people, then losing the ability to differentiate races without the otherside having to invest in it isn't really fair. I agree that rangers should have to also invest in more than "I took a dip for free feat/tracking", and even more than "I leveled to 21 for Bane of Enemies", perhaps a base lore skill or contested skill or a higher amount (27?) ranger. But there was a /lot/ of counter play before, so it'd be better to add more: dip into ranger, druid, or take assassin levels, take bluff/perform to mask it, maybe add more a feat or gift to hide your tracks - or, bring a friend and actually cautiously clean up your tracks.