Stop. Ninja Time wrote: ↑Thu Nov 18, 2021 6:56 am
Gosh how do you have so much adventure xp?
That's some impressive writ doing speed that you can get anywhere into those numbers.
It's not impressive. There's probably a dude somewhere on the server with a million of it.
I play with adventure mode disabled, absolutely hate grinding and prefer goal-oriented gameplay. A writ adds a goal - a task to finish. Once you start trying to get anywhere and do anything, adventure xp always quickly snowball into ridiculous amount that will never run out. I never had a single character run out of adventure xp, even though most of them never reached max level.
The system the way it was a while ago, offered an incentive to explore the dungeons you missed for a small reward. This way you'd get a puzzle to solve, an area to look into, and a reward that would give you a feeling that you're getting somewhere. For example, as a weak character, you could try to tackle complex dungeons alone without being slaughtered. It was very entertaining, especially knowin that you'll get at least something for the trouble.
Now there's going to be less reason to do that kind of thing anymore.
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Basically, for me a quest reward is fun, because you get a lot at once, and to get the reward you have to actually do something. Finish the dungeon without dying, for example.
Adventure rewards do add over time after increased drip, but, uh... trying to level up via adventure xp, for example, means "drink beer for 3 hours in a bar and chat". That's not very entertaining, as you have no agency there, meaning you can't accelerate the process, and unless you get yourself killd, it doesn't matter much what you do.
Combat never felt like it mattered for character progression due to relatively low xp gained, although people definitely use it as xp source. It works more like a source of gold than xp.
In my experience, ones that are impacted are commoners, because that's the only xp source they have. There's an additional challenge, because "to advance, you have to craft and to be around, but to craft you'll need to find materials without running out of money". That one feels like a completely different game, to be honest, one that is not for everybody. But then again, rather than making adventure xp run out slower, would make more sense to get more normal xp instead if the idea was to encourage someone to go somewhere.
Another forum ban, here we go again.