> The Dysfunctional Golem boss is hostile to everything which means it's usually dead before you get to it.
> Clay golems being immune to physical damage and spells is a bit silly for a low level dungeon. Even if you have elemental damage on your weapon they take way too long to kill.
> I'm not really sure what the point of the Chests are, they're unmoving damage sponges with high AB. I just ignore them because killing them is a waste of time.
Other than that it's pretty good dungeon for low levels. Nice work.
Thoramind's Golem Workshop
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Re: Thoramind's Golem Workshop
I liked the clay golems personally. They're very slow and can be somewhat ignored. I thought it gave the dungeon a cool unique feel compared to most lowbie dungeons.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted
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Re: Thoramind's Golem Workshop
I think I'd agree with you if we weren't at the mercy of Arelith's random spawn system. It can be frustrating when you are trying to complete a writ quest and a bunch of them spawn by RNG. I'd prefer it if maybe there were a couple consistently spawning clay golems guarding the levers but they didn't spawn in the random packs.garrbear758 wrote: ↑Wed Nov 24, 2021 4:08 pmI liked the clay golems personally. They're very slow and can be somewhat ignored. I thought it gave the dungeon a cool unique feel compared to most lowbie dungeons.
Either way it's not super game breaking but the boss hostility should probably be changed.