Sure. I don't think any reasonable person would say there is never a time to run away. I think what is being talked about is excessive running away, never giving anyone a chance to engage with your character in a hostile manner. We do many things in this game for the sake of what is fun over what is realistic. I'm just saying to try this one out every so often.Zavandar wrote: ↑Wed Nov 24, 2021 5:50 pm100%.Party in the forest at midnight wrote: ↑Wed Nov 24, 2021 5:46 pmFleeing is part of taking death seriously.
Yeah, I see where you are coming from and again I want to stress that I am not speaking in absolutes, sometimes you don't feel like dealing, sometimes you have time restraints, whatever. What I am talking about is best practice and ways to make the game more interesting and fun for everyone. Sometimes it is healthy to go out on a limb and trust that the risk of getting killed does not outweigh the potential fun of letting go, of giving your in-character enemy a chance to do something neat.Void wrote: ↑Wed Nov 24, 2021 5:57 pmMost characters has many good reason to flee from potential dangers, and have no obligation to try talking it out. Because the most reasonable option in many cases is to run immediately. Also, thinking for too long means you might lose means to run, because the other party may be able to lock the area and it takes a split second for them to do it. You only need to expeirence teleport lock once to learn to lense away at any sign of trouble.
I don't know about anyone else, but when I go into the UD on a surfacer I hope for some form of conflict roleplay, and when I do the same as a monster character I hope for the same.Void wrote: ↑Wed Nov 24, 2021 5:57 pmThis kind of thing doesn't work if you're a monster on surface that just run into a full regiment of radiant heart.
This kind of thing also doesn't work well if you're a spy from the enemies of andunor who has been snooping on underdarkers for past two cycles and now finally has gotten spotted.
I could be wrong here, but when I see these arguments for not engaging unless your win is unquestionable, or you have the superior numbers I can understand how people perceive the server's culture of conflict to be. I'll say it again, you don't always have to be in a 40rpr mindset, you don't always have to be willing to lose, and you don't always have to be willing to invest 3 hours in capture RP. But, just give it a shot. Try letting loose a bit more often.