That one would be a bannable offence, no?ltlukoziuz wrote: ↑Tue Nov 30, 2021 5:09 pmAs far as I remember, the real harm is in OOC impersonation.Void wrote: ↑Tue Nov 30, 2021 4:32 pmAgain, isn't that the point of the disguise system? You can already do that to someone who is disguised all the time.
The way to OOCly check if the player is the real one would still be there, by the way. Clicking somebody's portrait in chat window starts a tell, and that on uses playername. However, if the character is disguised it uses disguise name. So you could still detect a faker with a click, if they said anything.
Also, I think it is already possible to try something like this, though you'll either end up with level 3 clone of existing character or will have to burn a guldorand start reward.
The point is, this is player-level problem that would result in player-level punishment.
Well, in case of disguise, the player name matches the disguise. Obviously, someone could set their name to really match the name of their character, but in this case the joke would be on them.ltlukoziuz wrote: ↑Tue Nov 30, 2021 5:09 pmThe player name is not constant and is not valid way to ascertain real person either
You basically, can't have both.
Either there will be quotes, and everybody with a disguise will have a target painted on their back.
Or there will be no quotes, and then it would be possible to impersonate characters (which can already be done to "always disguised" people)
I personally do not keep track of who is who, as it bleeds into the game and affects my decision.ltlukoziuz wrote: ↑Tue Nov 30, 2021 5:09 pmdisassociating characters from "person", muddling that even more. This is just an infinite rabbithole that can go deeper and deeper and deeper.