RUNGRIND wrote: ↑Sat Dec 25, 2021 12:21 am
Aelryn Bloodmoon wrote: ↑Fri Dec 24, 2021 11:13 pm
I mean, I'm pretty sure if vampires can't use heal pots they can use scrolls/wands of inflict/harm, and TECHNICALLY there's no reason you can't make a potion of them either, although I've never tried.
Also, negative energy burst should heal the vampire, its minions in a HUGE aoe,
and has a chance to cripple characters with a stackable strength penalty.
Also,
iirc vampires get a passive, constantly active regen of
up to 7/round, which means with even a modicum of stealth/ planning you are far less reliant on consumable healing than any other character on the server.
You don't really know how making UMD works... You can't just make wands of harm. Or potions for that matter. Heal pots are an herbalism recipe. The same doesn't exist for harm.
You can make scrolls of it. Sure. But scrolls are much slower mechanically than drinking a potion. It interrupts a lot of other stuff. NEB doesn't heal you. 7 HP/round isn't guaranteed either. You need to be at 100% blood pool for it and it vanishes extremely, extremely quickly at 100%. You lose something like 5% in a single server tick at that level.
If you aren't sure how these mechanics work please test them, or
ask before you state things as fact.
IIRC literally means if I recall correctly, which means I'm open to being corrected, although you seem to be operating off of some pretty hefty assumptions about the need to correct me. As far as negative energy burst- it's a shame it doesn't heal you and I feel that vampire PC's should probably be healed by
all negative energy damage sources, be it weapons or spells. IMO if a vampire is willing to out themselves as undead by healing themselves with negative energy, more power to them, and I wish them luck in their eternal quest thereafter to avoid the sun.
TBH that feels like an oversight, or maybe they were afraid of what would happen with a vampire mage/cleric carrying around dozens of negative energy bursts or drain tentacles (shadowshield and/or NEP, most probably >.> ).
I also think we should address the elephant in the room in that while as I understand it there are seven vampire slots in total, it's not unreasonable to expect six out of seven at any point to be either a divine or arcane caster of some sort, in the same way you might expect a dwarf to be a fighter or a halfling to be a rogue- vampires have a lot of synergy in a
lot of classes, but nothing quite stands out like the ability to produce negative energy when you're an undead creature.
Nowhere did I claim you could make a potion of harm (I see where you got that, poor syntax on my part, my bad), nor did I claim you
always have a full seven regen (see 'up to'). What I pointed out was that vampires had some gold-sink
and free mechanical options to mitigate these weaknesses- and while I think it might be a fair play to see some sort of costly method introduced for vampires, to in fact, have harm potions available, I'm not sold on the idea that the general vampire weaknesses don't come with sufficient advantages to offset them and then some.
To be frank, I'm absolutely in favor of vampires having
all of a vampires RAW strengths that they
should have, but that's a tall ask in a game with very dated code, most likely- but I would also have them observe
all the RAW weaknesses, as well. I think that's more than balanced in a vampire's favor if they observe the theme of the race in their play-style.
The fact that a vampire
can achieve, without use of gold, item slots, or spell slots, any amount of regen per round on a maintainable basis, is leagues above a character of any other race I can think of off the top of my head, although I'm sure I'm probably missing some troll-bred race or another that might get a static one regen just for existing.
I also think this thread stopped being about turn undead awhile ago and I'd suggest a separate feedback thread for each of the groupings of areas you feel need further improvement. I'd start with the sources of negative energy that don't provide healing, especially if there are more than negative energy burst, personally. You may not like wands, but you
should like the ability to stand in the middle of an ally's (or your own) crippling spell and benefit from it. I'd be all behind all of those healing you- and it's something I'd be able to agree with you on.