Statements pertaining to the update to keep in mind. There may or may not be a Spring Balance Adjustment and these may or may not be included in said adjustment patch.
Kenji wrote: ↑Sat Jan 08, 2022 11:06 amFollowing the ranged nerf, we might make it slow the archer only when targetting a Player Character much like a Cavalier's Spirited Charge. Though it'll also mean the archer can kite a Player's summons. Ranged damage overall will also be buffed via top-end Bundles/Quivers ending at 4 or 5 damage. This will be looked at closely pending more player feedback.
Kenji wrote: ↑Sun Jan 09, 2022 3:43 am..., eventually, mounts will be accessible to both UD and surface characters as well as indoor areas and caves, albeit not with all the movement speed bonus one would enjoy in open space.
The team will be making further adjustments on both damage and AB now that we have distinct ranged styles: on-foot 1h/shield, on-foot 2h launchers, mounted 1h/shield, and mounted 2h launchers.
Kenji wrote: ↑Sat Jan 08, 2022 11:26 amHealers still have access to Lifeline, Respite, and the spontaneous casting of Mass Heal, Healing Circle, and Heal. If they want overheal, they will have to take healing or suffering domains.
There are more changes pertaining to the domains and healing in general. Suffering domains will get to leech or vampirize from their harm spells.
For more in-depth reasons, one can read this post here:
viewtopic.php?f=37&t=35420&p=278504#p278504
Kenji wrote: ↑Sat Jan 08, 2022 4:59 pmNothing is set in stone yet, but clerics will likely get the treatment similar to Paladin, Warlock, and now Spellsword, where they can select a particular path (we'll find a better word for it) to specialize in.
So far a few are planned, but these can and will change depending on the team's vision and further discussion:
- Cloistered Cleric - specializes in casting spells, div power modified to do something else, light armor and simple weapon proficiency
- War Priest - specializes in battle, free combat casting feat, certain weapon proficiency feature possibly shared with Favored Souls
- Healer - specializes in healing and protective divine magics, healing domain required, no armor or weapon proficiency whatsoever.