the rule say one stack 1x2 and books are 2x2. the bad thing is most runic elements are now 1x2 or 1x1 so now one thief can easily make off with once was a few thousand coins value of stuff, to now being a few million coins value.Drogo Gyslain wrote: ↑Tue Jan 18, 2022 2:18 pmWhat about the issue surrounding stealing entire bookshelves?The GrumpyCat wrote: ↑Mon Jan 17, 2022 10:40 amThis was suggested.Slapstick wrote: ↑Mon Jan 17, 2022 9:15 amAs much as I hate the concept of non-RP related quarterbreaking and stealing, I understand it has to be possible due to RP related potential. However, with a large number of thieves around, a lot of theft can happen to one person within a week. Would it not be better to make a quarter un-inbreakable if it's already been broken into this week? (Or 24h if you for some reason insist on allowing daily theft. Weekly should be max IMO).
If the local thieves guild then go out on their weekly protection racket break-in route and discoveres quarters already have been robbed, they can get the job of tracking down rogue quarterbreakers that are operating on their turf. It also prevents repeated break-ins from multiple players. The IC explanation could simply be that "recent robbery in this area has increased security surveillance to the point that a break-in is no longer viable"
The thing is, I don't think most people mind - or even know, if their quarter has been 'broken into.' They care mostly about people stealing their stuff. Further more I'd say 'breaking into ' quarters either always crates rp, or is unnoticed. And if it's unnoticed, why do you care? People only really start caring when things go missing (or I guess, massive amounts of fixtures are rotated heh)
I've always been a huge proponent for quraters being breakable, I'm less of a proponent for things being stolen.
Keep in mind too... and I'll quote from you here..
Keep in mind that the rule is now that a person can steal on item from ANYONE per day. So yes, a lot of theft can happen to a person within one week, but only if an entire group of thieves are deliberatly targeting /That Person/ and /NO ONE ELSE/.However, with a large number of thieves around, a lot of theft can happen to one person within a week.
If Bob the thief steals an item from your chest then Bob cannot steal an item from ANYONE ELSES chest.
Keep in mind too that a cunning thief would likely go for high value targets, unless there's some sort of deliberate hit going on against you. So yes. If your chest is stacked full constantly of adamantium ingots, then you're in trouble. But if there's other people with higher, or more interesting, value items then they're more likely to be a target. So realistically I don't see this as being terribly likely?
I've had this happen, multiple times at this point, where thieves enter and take entire shelves of books. I've raised this issue several times with staff regarding rules surrounding the theft of dozens of items in one go, being foul play. I can reasonably see someone grabbing a table, or a chair... stealing a couch...
But even a group of characters, it's rather incongruous to walk in and -steal- an entire bookshelf full of books and items.
And the container argument aside, a Bookshelf is a container, Full of containers at worst. The rule is "1 stack of items", but what if that item is a stack of items which are also stacks of items?
Doing the math, a Bookshelf holds around 100 items, and each of those can be a notebook, holding 35 notes each.
The theft of 3500 notes would be devastating to a library, massive amounts of time, effort and research gone just because Jim-bob wants to be a jerk. Often with little or no RP surrounding the break in and theft.
With this rule change being officialized, does this finally apply to making bookshelves off limits for being stolen from quarters? The amount of RP is never justified to just how much can be lost.
Or is it still within my rights as a character to break into the Erudite Arcanum, and take an entire shelf of books, for the simple reason of Because Can?
The rule should be no quarter breaks without real rp and not just moving fixtures and one single item not stack.
And it should also state that breaking a lock or door within 10 feet of npcs is illegal as well, since those npcs would surely alert the guards of the area or go hostile and kill the thief in question.