The GrumpyCat wrote: ↑Mon Jan 17, 2022 2:26 pm
Biolab00 wrote: ↑Mon Jan 17, 2022 1:45 pm
Arienette wrote: ↑Sun Jan 16, 2022 5:30 pm
I don’t understand the hard feelings about bashing a corpse IN GENERAL. I know it can be used as an uncalled for FU.
Sometimes in PvP I subdue, sometimes I kill, sometimes I kill bash. It depends on the context.
I’ve once or twice PvPed people in the middle of nowhere and KBed them due to the intensity/context of the encounter.
Then gotten a Tell from the player complaining about the bash. Like, what does it matter? You got killed in the middle of nowhere . The chances of some friendly person coming by, seeing your corpse, picking it up, assuming you are still online, dropping what they are doing, walking all the way back to a shrine to res you are… close to nil.
I really like your description, really do. It's very close to nil because I've seen too many times, corpse was more of, pickup to loot for gold and if there's no gold, put down on the ground. And IF there is gold, all the more reason not to res you...
That's the more realistic situation. The only way that you can get res, is more often that the player is suddenly way too generous ( take it as a 5% chance ) or OOC / IC(party member that are still alive) friend help. I can't think of any other.
Eh, to be fair this has happened to me a few times, and I know I've done it for other people. Honestly my first act when finding a corpse is to see if the player is still online and if they are I'll tend to raise them, unless I've very good reason not to.
The idea of raising from bashed remains is... interesting. I think my concern still stands though - as really that just encourages someone to take your corpse their home... or somewhere really remote, bash you there and you get the same issue right?
Still, it's an alright idea.
I agree with Arienette. Biolab's got some good points, too, although I don't automatically assume the worst and I lean into Grumpy's train of thought- personally, I lean into my character's alignment for these situations. If the player is still online, I'll usually attempt to take their corpse to a shrine if they're interested in RP, but the motivations vary- is the character a friend/ally or a random stranger/sucker to exploit (IC, not the player) in exchange for their life?
Am I good? I might sell gear to afford the raise, depending on the circumstances - or I might bury/burn the body and hold character-relevant last rites.
Am I neutral? Who, exactly, do I see dead on the side of the road, and what do they mean to me? Will this bankrupt me? Hard no. Am I overflowing with gold?
Am I evil? Looks like I just found a potential lackey -best used as distractions from the thing I'm going to be doing over there instead, in a way that will also be rewarding for them, because if it's not in their best interest why would they go along with it? Evil doesn't mean dumb. I'm definitely not selling anything to afford the raise, though.
Regarding resurrection being able to raise bashed corpses - I'm actually okay with this,
if you put a ten minute activation OR delay on the spell taking place - if using it on someone that dies in PvP. This is ALSO how it works in PnP, regardless of how the person died - you were never meant to run around the battlefield in the middle of a fight and bring someone back from the dead at full health instantly.
It shouldn't be used in combat unless it's an extremely dramatic and drawn out combat - a 10 minute casting time is
100 rounds, just to cast the spell. Reviving someone who's already been slain mid-combat is its own dramatic mission in and of itself. If we
really want to run down the table-top rabbit hole, one could argue that wizards can do it with Wish, but it also costs them 5K XP to duplicate the resurrection spell as a standard action -
and they still have to pony up ten thousand gold worth of diamonds for the spell I'm wrong, the wish
does cover a 10k component cost.
Even raise dead is supposed to take a full minute to cast- not quite unachievable, but not really a tactically sound decision in the middle of combat, either- unless the person you're reviving is about 20 levels higher than you.
In fact, even if there's no change to how bashed corpses interact with resurrection, I'd still say that's a change that merits consideration. It follows the design logic of the spell's intention
and removes the ugly minefield of what happens with the 24-hour rule if someone is revived in the middle of combat.