New Damage Types: Feedback

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

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Curve
Posts: 549
Joined: Sun Sep 29, 2019 12:47 am

Re: New Damage Types: Feedback

Post by Curve » Tue May 03, 2022 5:37 pm

Who said rangers are servants of nature? That is a reductive view of the class and race. Not to mention that I was approved and played a vampire ranger as I said above.

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Hazard
Posts: 1866
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Re: New Damage Types: Feedback

Post by Hazard » Wed May 04, 2022 2:11 am

Curve wrote:
Tue May 03, 2022 5:37 pm
Who said rangers are servants of nature? That is a reductive view of the class and race. Not to mention that I was approved and played a vampire ranger as I said above.
Someone was kind enough to explain it to me in PMs. Guess I was wrong.

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Hazard
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Re: New Damage Types: Feedback

Post by Hazard » Sun May 08, 2022 3:41 am

I like the blessed weapon touch to assassinate. That's a great way to go about it.

Nekonecro
Posts: 358
Joined: Sun Sep 14, 2014 6:52 pm

Re: New Damage Types: Feedback

Post by Nekonecro » Sun May 08, 2022 4:29 pm

Same here, I'm happy about the change.
Thank you!

Curve
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Re: New Damage Types: Feedback

Post by Curve » Sun May 08, 2022 5:17 pm

Can you link the update? I don’t see it in the announcement thread. Maybe I’m blind?

Kalopsia
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Re: New Damage Types: Feedback

Post by Kalopsia » Sun May 08, 2022 5:45 pm

Curve wrote:
Sun May 08, 2022 5:17 pm
Can you link the update? I don’t see it in the announcement thread. Maybe I’m blind?
We've had quite a few updates yesterday! :D
viewtopic.php?f=23&t=25&p=294419#p294381

Curve
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Re: New Damage Types: Feedback

Post by Curve » Sun May 08, 2022 5:56 pm

Ah. Neat. Thanks.

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