xanrael wrote: ↑Mon May 02, 2022 3:30 am
RedGiant wrote: ↑Mon May 02, 2022 2:52 am
I'm mostly weighing in to say, I don't think the new direction of this ability is thematically inappropriate, given that a studied killer probably does not make their living killing things that are already dead.
Palemasters, vampires, druids in elemental form, etc are all potential PC assassination targets. They're already immune to a large chunk of special damage (Sneak/Death Attack, Crits). Personally I don't think they need to be immune to even more.
I thought palemasters were only partially immune/only had resistance now. So many changes that I really can't remember them all. Maybe I'm wrong.
Vampires have massive, glaring PvP weaknesses. You really don't need a magic sneak attack on top of them to take them out. Every build is able to use at least one of the methods of effortlessly defeating any vampire in a 1v1. Not to mention the fact you can just infinitely reset and try again via heal potions, and a vampire cannot. Losing against a vampire pretty much comes down to being a player skill issue, or you decided for RP reasons not to make use of every advantage (which I totally understand, I've let a lot of people win, and I'm sure others have let me win too, for cool factor).
Druids, yeah. They are tough to kill, but very easy to defang. A druid can't really hurt you, if you don't want it to, but it will probably escape assassination. Their monolithic forms also have elemental vulnerability that you can take advantage of. Rogue grenades should hurt them in that form, too, which I assume a lot of assassins have access to?
I don't think this change will stop these types of characters from being assassinated.
It's 2022. These are not the powerhouses they used to be.
Should be more worried about how are you going to assassinate that bard.