Dirgesinger Feedback

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

Moderators: Active DMs, Forum Moderators, Contributors

Post Reply
User avatar
RedGiant
Posts: 1474
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Dirgesinger Feedback

Post by RedGiant » Sun May 08, 2022 11:03 pm

Original Danse Macabre:
Friendly undead gain 15% Movement Speed, as well as increased Turning resistance while affected by his Bard Song. Hostile Undead who are in the radius become Entranced and are unable to act for 1 round per 2 Dirgesinger levels. Hostile undead creatures with at least 14 Intelligence are unaffected
<changed to>
- Danse Macabre has been changed:
- PC undead with less than 14 Intelligence now only become Entranced on a failed Will Save.
- Non-PCS with less than 14 intelligence are entranced no matter what.
- DC is 5 + Dirgesinger Level + Perform/5 as with dirges.

Original Macabre Eugology
Per each tier of Macabre Eulogy, their Bard Song grants an additional +1 bonus to AC and AB vs. Undead and a +1 bonus to saves vs. Fear and Death. If the Dirgesinger has Macabre Eulogy III, their Bard Song also grants the Death Ward effect
<changed to>
- Macabre Eulogy III has been changed:
- Instead of applying Death Ward on Bard Song, it is now an activatable ability that applies Death Ward to all friendly targets in a large radius.
- The duration starts at 10 minutes. Lingering song adds 5 minutes, and Lasting Inspiration doubles it afterwards.
- Has a 10 minute cooldown.
- The Death Ward effect can be dispelled as normal.
- Upon casting, it also banishes undead in the radius.
- Summoned enemy undead are instantly slain.

- Non-summoned enemy undead must roll a Fortitude save to be affected.
- DC is 5 + Dirgesinger Level + Perform/5 as with dirges.
- The area is also warded from further Undead summoning for 60 seconds.
Am I reading this wrong or are we talking about completely invalidating undead summoners as class feature? Undead summoners were in a tight spot before, but yeooow!
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.

User avatar
In Sorrow We Trust
Contributor
Contributor
Posts: 1072
Joined: Tue Nov 19, 2019 7:10 am

Re: Dirgesinger Feedback

Post by In Sorrow We Trust » Sun May 08, 2022 11:21 pm

RedGiant wrote:
Sun May 08, 2022 11:03 pm
Original Danse Macabre:
Friendly undead gain 15% Movement Speed, as well as increased Turning resistance while affected by his Bard Song. Hostile Undead who are in the radius become Entranced and are unable to act for 1 round per 2 Dirgesinger levels. Hostile undead creatures with at least 14 Intelligence are unaffected
<changed to>
- Danse Macabre has been changed:
- PC undead with less than 14 Intelligence now only become Entranced on a failed Will Save.
- Non-PCS with less than 14 intelligence are entranced no matter what.
- DC is 5 + Dirgesinger Level + Perform/5 as with dirges.

Original Macabre Eugology
Per each tier of Macabre Eulogy, their Bard Song grants an additional +1 bonus to AC and AB vs. Undead and a +1 bonus to saves vs. Fear and Death. If the Dirgesinger has Macabre Eulogy III, their Bard Song also grants the Death Ward effect
<changed to>
- Macabre Eulogy III has been changed:
- Instead of applying Death Ward on Bard Song, it is now an activatable ability that applies Death Ward to all friendly targets in a large radius.
- The duration starts at 10 minutes. Lingering song adds 5 minutes, and Lasting Inspiration doubles it afterwards.
- Has a 10 minute cooldown.
- The Death Ward effect can be dispelled as normal.
- Upon casting, it also banishes undead in the radius.
- Summoned enemy undead are instantly slain.

- Non-summoned enemy undead must roll a Fortitude save to be affected.
- DC is 5 + Dirgesinger Level + Perform/5 as with dirges.
- The area is also warded from further Undead summoning for 60 seconds.
Am I reading this wrong or are we talking about completely invalidating undead summoners as class feature? Undead summoners were in a tight spot before, but yeooow!
1. Halt Undead does the same as Danse Macabre.
2. A WoF will dismiss undead in the exact same way. 60 seconds out of a 10 minute cooldown is not enough to invalidate undead summoners.

User avatar
RedGiant
Posts: 1474
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: Dirgesinger Feedback

Post by RedGiant » Mon May 09, 2022 12:44 am

In Sorrow We Trust wrote:
Sun May 08, 2022 11:21 pm
1. Halt Undead does the same as Danse Macabre.
2. A WoF will dismiss undead in the exact same way. 60 seconds out of a 10 minute cooldown is not enough to invalidate undead summoners.
I'm more concerned with #2. The counter-play to WoF has always been, summon more undead, and vice versa. Not seeing the counterplay here with the 60 second lock-out? Most PvP encounters are resolved in well less than a minute, so the fact that they cannot do it again for 10 minutes will rarely come up.

Moreover, stripping undead summoners of their summons causes them in most cases to revert to their DC-based death spells, which the Dirgesinger is now effectively also warded against.

Group Death Ward + Insta-Win vs. Undead Summons is too good on one button.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.

Drowboy
Posts: 744
Joined: Mon Mar 16, 2020 8:30 am

Re: Dirgesinger Feedback

Post by Drowboy » Mon May 09, 2022 1:10 am

I mean, banishment and dismissal have had lockouts the whole time?
Archnon wrote: I like the idea of slaves and slavery.

User avatar
RedGiant
Posts: 1474
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: Dirgesinger Feedback

Post by RedGiant » Mon May 09, 2022 1:24 am

Drowboy wrote:
Mon May 09, 2022 1:10 am
I mean, banishment and dismissal have had lockouts the whole time?
They have saves. They can be counter-spelled. They also don't deathward you and your entire party at the same time.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.

User avatar
In Sorrow We Trust
Contributor
Contributor
Posts: 1072
Joined: Tue Nov 19, 2019 7:10 am

Re: Dirgesinger Feedback

Post by In Sorrow We Trust » Mon May 09, 2022 1:36 am

Death Ward wands.

User avatar
RedGiant
Posts: 1474
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: Dirgesinger Feedback

Post by RedGiant » Mon May 09, 2022 5:04 pm

First of all, mad respect Sorrow.

Second, bring back Tokachino.

Third,

Its not that you couldn't somehow layer these effects, its that you get them aaaall with a button push. This is what makes it OP.

Mass Death Ward - incredibly powerful in its own right, and a wand would require a significant number of rounds to ward you, your summons, and your party members. Counterplay achieved through breaching dispelling.

Instant Undead Summons Destruction - Again, incredibly powerful, normally achievable with a Word of Faith spell or scroll, counterplay achieved through repetition.


60 Second Undead Summons Lock - Also incredibly powerful, normally achievable with banishment spell or scroll, counter play achieved through saves, spell resistance, and/or counterspell

I would recommend a pick two scenario here, because all three are abit much.

I really think any one of the flowing would bring it back into the realm of the reasonable.

Drop mass death ward.
-or-
Add saves to Undead Destruction.
-or-
Drop summons lock.

The way it is now, from an action economy standpoint, just gives too much and puts the opposing party hopelessly behind.
Last edited by RedGiant on Mon May 09, 2022 10:20 pm, edited 1 time in total.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.

User avatar
In Sorrow We Trust
Contributor
Contributor
Posts: 1072
Joined: Tue Nov 19, 2019 7:10 am

Re: Dirgesinger Feedback

Post by In Sorrow We Trust » Mon May 09, 2022 6:48 pm

RedGiant wrote:
Mon May 09, 2022 5:04 pm
First of all, mad respect Sorrow.

Second, bring back Tokachino.
maybe. we'll see.
RedGiant wrote:
Mon May 09, 2022 5:04 pm
Third,

Its not that you couldn't somehow layer these effects, its that you get them aaaall with a button push. This is what makes it OP.

Mass Death Ward - incredibly powerful in its own right, and a wand would require a significant number of rounds to ward you, your summons, and your party members. Counterplay achieved through breaching.

Instant Undead Summons Destruction - Again, incredibly powerful, normally achievable with a Word of Faith spell or scroll, counterplay achieved through repetition.


60 Second Undead Summons Lock - Also incredibly powerful, normally achievable with banishment spell or scroll, counter play achieved through saves, spell resistance, and/or counterspell

I would recommend a pick two scenario here, because all three are abit much.

I really think any one of the flowing would bring it back into the realm of the reasonable.

Drop mass death ward.
-or-
Add saves to Undead Destruction.
-or-
Drop summons lock.

The way it is now, from an action economy standpoint, just gives too much and puts the opposing party hopelessly behind.
The most appealing of those three is to add a save. The feature itself is very thematic and makes sense, and was even requested/suggested. I'll consider it.

Scraps
Posts: 109
Joined: Tue May 22, 2018 4:09 am

Re: Dirgesinger Feedback

Post by Scraps » Mon May 09, 2022 7:27 pm

RedGiant wrote:
Mon May 09, 2022 5:04 pm
Mass Death Ward - incredibly powerful in its own right, and a wand would require a significant number of rounds to ward you, your summons, and your party members. Counterplay achieved through breaching.
Death Ward is not breachable.

It's also an hour per level spell, very simple to walk around with the protection at all times if you choose to.


Undeaths Eternal Foe is another example of a AoE deathward, that in addition gives poison immunity, disease immunitity, all the protections Negative Energy Protection, and the Deflection AC bonus of Shield, all while still being unbreachable and with no cooldown on its cast.

User avatar
RedGiant
Posts: 1474
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: Dirgesinger Feedback

Post by RedGiant » Mon May 09, 2022 10:19 pm

In Sorrow We Trust wrote:
Mon May 09, 2022 6:48 pm
maybe. we'll see.

The most appealing of those three is to add a save. The feature itself is very thematic and makes sense, and was even requested/suggested. I'll consider it.
1) Yay!

2) Fair. Also Yay!
Scraps wrote:
Mon May 09, 2022 7:27 pm
Death Ward is not breachable.

It's also an hour per level spell, very simple to walk around with the protection at all times if you choose to.


Undeaths Eternal Foe is another example of a AoE deathward, that in addition gives poison immunity, disease immunitity, all the protections Negative Energy Protection, and the Deflection AC bonus of Shield, all while still being unbreachable and with no cooldown on its cast.
Correct and corrected. I should have said "dispellable" per the original quote.
- The Death Ward effect can be dispelled as normal.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.

User avatar
Aren
Contributor
Contributor
Posts: 687
Joined: Fri Jul 07, 2017 10:27 pm
Location: GMT+1

Re: Dirgesinger Feedback

Post by Aren » Tue May 10, 2022 4:20 pm

Does SR work against the dirge? Can I ward my vamps with SR against your song?
Because that was a viable pre-counter to WoF.

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry


User avatar
In Sorrow We Trust
Contributor
Contributor
Posts: 1072
Joined: Tue Nov 19, 2019 7:10 am

Re: Dirgesinger Feedback

Post by In Sorrow We Trust » Tue May 10, 2022 4:37 pm

Aren wrote:
Tue May 10, 2022 4:20 pm
Does SR work against the dirge? Can I ward my vamps with SR against your song?
Because that was a viable pre-counter to WoF.
No, they behave like Curse Song.

User avatar
Aren
Contributor
Contributor
Posts: 687
Joined: Fri Jul 07, 2017 10:27 pm
Location: GMT+1

Re: Dirgesinger Feedback

Post by Aren » Wed May 11, 2022 5:54 am

In Sorrow We Trust wrote:
Tue May 10, 2022 4:37 pm
Aren wrote:
Tue May 10, 2022 4:20 pm
Does SR work against the dirge? Can I ward my vamps with SR against your song?
Because that was a viable pre-counter to WoF.
No, they behave like Curse Song.
I'd have second Redgiants concern about the power of said dirge then.

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry


Post Reply