Mount-Viable Areas

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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Tue Sep 13, 2022 9:35 pm

Edens_Fall wrote:
Tue Sep 13, 2022 6:46 pm
Request two below areas be made mountable. The first floor of this dungeon is already and so is the last floor. But these two middle floors are not.

Area name is: Temple of Malar (Storage)
Its dimensions are: 8 x 9
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: tempmalarstorage
Tileset ResRef: tic01
You don't think you can fish here.

Area name is: Temple of Malar (Acolyte's Quarters)
Its dimensions are: 12 x 9
It is considered an interior and underground
You can mount in this area.
Area ResRef: tempmalaracolyte
Tileset ResRef: tdc01
You don't think you can fish here.
Both areas are included for mountability in a future update.

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WanderingPoet
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Re: Mount-Viable Areas

Post by WanderingPoet » Wed Sep 14, 2022 11:35 pm

The Arcane Tower Lobby isn't mountable, but really should be given there are horses outside and a portal inside and the area is very open. It'd help reduce the number of stranded horses at least.

Area name is: Arcane Tower (Foyer)
Its dimensions are: 6 x 7
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: wizguild_lower
Tileset ResRef: tic01
You don't think you can fish here.

It'd also make sense for Dueling ground to have mounts given it's also very open and often used for dueling, and horseback duels are a reasonable thing for mages to do.

Area name is: Arcane Tower (Dueling Grounds)
Its dimensions are: 7 x 7
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: wizguild_grounds
Tileset ResRef: tcn01
You don't think you can fish here.
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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Fri Sep 16, 2022 3:13 am

WanderingPoet wrote:
Wed Sep 14, 2022 11:35 pm
The Arcane Tower Lobby isn't mountable, but really should be given there are horses outside and a portal inside and the area is very open. It'd help reduce the number of stranded horses at least.

Area name is: Arcane Tower (Foyer)
Its dimensions are: 6 x 7
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: wizguild_lower
Tileset ResRef: tic01
You don't think you can fish here.

It'd also make sense for Dueling ground to have mounts given it's also very open and often used for dueling, and horseback duels are a reasonable thing for mages to do.

Area name is: Arcane Tower (Dueling Grounds)
Its dimensions are: 7 x 7
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: wizguild_grounds
Tileset ResRef: tcn01
You don't think you can fish here.
Both areas are included to be mountable in a future update.

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Edens_Fall
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Re: Mount-Viable Areas

Post by Edens_Fall » Mon Sep 26, 2022 5:12 pm

Please allow the following areas to be mountable:

Area name is: Shadow Plane (Gathering of Ghosts)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_tradepost
Tileset ResRef: ttu01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes1
Tileset ResRef: tti01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 9 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes2
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 7 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes3
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes4
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: 363rd Abyssal Layer (Safe Haven)
Its dimensions are: 5 x 5
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: desertcaravan
Tileset ResRef: ttd01
You don't think you can fish here.

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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Sat Oct 01, 2022 6:42 am

Edens_Fall wrote:
Mon Sep 26, 2022 5:12 pm
Please allow the following areas to be mountable:

Area name is: Shadow Plane (Gathering of Ghosts)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_tradepost
Tileset ResRef: ttu01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes1
Tileset ResRef: tti01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 9 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes2
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 7 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes3
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: Shadow Plane (Shadowlands)
Its dimensions are: 8 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_wastes4
Tileset ResRef: ttd01
You don't think you can fish here.

Area name is: 363rd Abyssal Layer (Safe Haven)
Its dimensions are: 5 x 5
It is considered an interior and above ground
You can not mount in this area.
Area ResRef: desertcaravan
Tileset ResRef: ttd01
You don't think you can fish here.
These areas have been updated with mountability.


Gazfrost
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Re: Mount-Viable Areas

Post by Gazfrost » Sat Oct 08, 2022 9:41 pm

All of Deep Glen in UD would be nice if able to be mountable and the stairs going up towards trading post

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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Sun Oct 09, 2022 12:52 am

Gazfrost wrote:
Sat Oct 08, 2022 9:41 pm
All of Deep Glen in UD would be nice if able to be mountable and the stairs going up towards trading post
The next time you pass through these areas, can you utilize -area command and post the details here? Thanks.

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Morto
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Re: Mount-Viable Areas

Post by Morto » Sun Oct 09, 2022 7:41 am

Map: Cordor Frontier (East) Garrison Farm
Area ResRef: arelithfrontiere
Dimensions: 10 x 8
Type: It is considered an Interior and above ground.

This area should have special permission to Mount Horses, because, there are horses stored IN this area normally. But they cannot be removed due to the error: "You cannot mount in this area."

Can stables please actually let you take the horses from them?

Thank you

[Redacted]


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Re: Mount-Viable Areas

Post by I will never sleep » Tue Oct 11, 2022 9:26 am

Image

The area before Abazuur herself.

Image

Abazuur's room.

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Re: Mount-Viable Areas

Post by I will never sleep » Fri Oct 14, 2022 6:21 am

Image

Image

Manor of Mourne interiors.

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Re: Mount-Viable Areas

Post by I will never sleep » Fri Oct 14, 2022 6:43 am

Image

Aurilites level 2

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Re: Mount-Viable Areas

Post by I will never sleep » Fri Oct 14, 2022 4:10 pm

Image

Dark Spires wolf den.

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Re: Mount-Viable Areas

Post by I will never sleep » Fri Oct 14, 2022 9:44 pm

Image

Image

Umbrick's Halls library. Umbrick's Halls side exit.

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Re: Mount-Viable Areas

Post by I will never sleep » Sun Oct 16, 2022 9:22 am

Image

Burning Shore interior between the princess and entrance to the lowerdark.

Helsing
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Re: Mount-Viable Areas

Post by Helsing » Mon Oct 17, 2022 2:11 pm

Crystal Cave lower cave, cannot mount here.

https://imgur.com/a/cWeYAfX
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.

Helsing
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Re: Mount-Viable Areas

Post by Helsing » Mon Oct 17, 2022 2:30 pm

Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.

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Re: Mount-Viable Areas

Post by niar3tir » Fri Nov 11, 2022 3:31 pm

Area name is: Shadow Plane (Shadow Woods) West
Its dimension are: 10 x 9
It is considered an interior and underground
You can not mount in this area.
Area ResRef: sh_forest1
Tileset ResRef: ttu01
You don't think you can fish here.

I would ask this area allowed mounts.
Is supposed to be a giant cavern with HUGE monsters moving about, and the connected area - black lake- already allows riding.
Thanks

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noj
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Re: Mount-Viable Areas

Post by noj » Thu Jan 05, 2023 11:39 am

Red Dragon Eye (Abazuur's Floor) is not currently mountable but probably should be. Both the first section once you transition (with the shock trap) and Abazuur's actual boss room itself.

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Re: Mount-Viable Areas

Post by Thelight1 » Sun Jan 08, 2023 7:56 pm

Area name is: Cordor Frontier (East) Garrison Farm
Its dimensions are: 10 x 8
It is considered an interior and above ground
You can not mount in this area
Area ResRef: arelithfrontiere
Tileset ResRef: tin01
You don't think you can fish here.

Players can't mount in the stables area, which is where all the warhorses are.

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Edens_Fall
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Re: Mount-Viable Areas

Post by Edens_Fall » Thu Jul 27, 2023 4:06 am

The following area needs to be made mountable.

Area name is: Stonehold (Barracks)
Its dimensions are: 9 x 8
It is considered an interior and underground
You can not mount in this area.
Area ResRef: stone_arena
Tileset ResRef: tdc01
Fixtures: 0 / 60
You don't think you can fish here.


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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Sun Sep 17, 2023 5:57 am

I might just make everywhere mountable and then have players suggest where it shouldn't be mountable. (Residential areas, castles, etc.)


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Edens_Fall
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Re: Mount-Viable Areas

Post by Edens_Fall » Fri Sep 22, 2023 10:38 pm

🤣 might make your job easier at least doing it that way.


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Re: Mount-Viable Areas

Post by Cataclysm of Iron » Fri Sep 22, 2023 11:13 pm

Is it intentional that inner city areas are mountable?

Always find it very jarring when I walk into central Cordor and someone's there on a horse lol.

Xerah wrote: People have a very weird possessive nature over a lot of things in Arelith.

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Kenji
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Re: Mount-Viable Areas

Post by Kenji » Sat Sep 23, 2023 5:21 am

Cataclysm of Iron wrote:
Fri Sep 22, 2023 11:13 pm

Is it intentional that inner city areas are mountable?

Always find it very jarring when I walk into central Cordor and someone's there on a horse lol.

They probably should still be mountable tbh

Otherwise how we gonna get the epic moment of Tywin Lannister riding a horse and it defecated on the gateway before heading downstairs?
I jest, there’s a server rule on no introducing poop-related RP, especially if animals are concerned, too

City enforcements are still free to enforce no mounting laws however they like. Maybe this’ll also promote bandit/horde RP that rides in town breaking the law.


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