Mushrooms in UD - sliiiiiightly overtuned

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toftdal
Posts: 119
Joined: Fri Jan 29, 2021 6:55 pm

Mushrooms in UD - sliiiiiightly overtuned

Post by toftdal » Wed May 25, 2022 3:58 pm

Since the change to poison traps where they now do damage - the mushrooms scattered all over the UD are now absolutely lethal.

The save is really high for the poison - and often reduces you to 3 con - then along comes the 13-25 damage on top - which is a death-sentence even if you are at full health...

Maybe turn them down a notch?

Archnon
Posts: 854
Joined: Fri Feb 15, 2019 8:05 am

Re: Mushrooms in UD - sliiiiiightly overtuned

Post by Archnon » Wed May 25, 2022 8:21 pm

It is also really easy to trigger them multiple times in a row. They torched my level 24 warlock fully buffed and at full health. It triggered three times and in spite of having 70+ antidotes in my inventory, I didn't get the chance to counter it

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