Yxe wrote: ↑Sat May 28, 2022 12:15 am
max,0 [element damage] -5. Just in case if it's lower than 5 the sheet won't turn it into negative number.
So against 5/- a min value of 4 will be treated as 0. On a crit it's 8-5 therefore should add 3 damage.
The calculation method for the average involving DR is incorrect. The correct average values for 1d10 vs 5/- DR should be 1.5 for normal and 6.1 for crit.
With no DR, dice rolls are:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
N = 10
Summation of everything / 10 = (1 + 10) / 2 =
5.5
Crit would simply be this *2 which is 11
The two are as expected and matches your non-DR average value.
For the DR calculations, however, dice rolls become:
0, 0, 0, 0, 0, 1, 2, 3, 4, 5
N = 10
Summation of everything / 10 = 15 / 10 =
1.5
By reducing min and max by 5 and then minimizing min to 0, the other four 0s aren't taken into account which will result in a higher average than the actual average.
Edit: Here's the crit calculation showcase for DR, the result is
6.1 average for 1d10
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I'm not sure if they're still around, but Dirac, Zaphiel, Cast_No_Shadow, a few others, and I have done a lot of number-crunching using various methods, be it spreadsheet averages or millions of iterations through simulations. Feel free to contact me on Discord to discuss more probability calculations, my tag is Kenji#0002