While I would generally agree with you and certainly do on the fact that this isn't the place to discuss the nuts and bolts of how rogues are weak or not, the similarities between the classes are too striking to not take them into account.Quidix wrote: ↑Sun Aug 21, 2022 2:01 pmThis does not seem the place to discuss rogue, whether or not it is weak in the current meta (it probably is) and if it is due for a rework.
Even if it was, that is then no reason to balance Viligante against it.
Reworking Viligante to fit into rogue as a base class seems like a huge undertaking, and I'm unclear what the benefits are?
Thank you for all the work Kenji.
As for reworking Vigilante to fit into rogue as a base class - I will say that when I first looked at Vigilante, my first impression was "Man, this looks cool.". My second was "Heh. That looks like a rogue rework." You have the sneak attack stuff, you have a good chunk of the rogue special feat line, separated to fit into different thematic concepts. This is in a similar vein as the reworks of Warlock, Paladin, Spellsword, Cleric...all base classes as well. I am not saying it necessarily should be that way and I am not going to offer any suggestion on that in either direction here but that impression certainly doesn't come from nowhere. And perhaps these aspects could be taken into consideration IF the decision is made one day that there will be a rework. Who knows?
Add to that that the suggestion board has been closed for a year and a half now and you can't reasonably make a "That is why rogues need a change" thread without either sounding like an entitled jerk that just complains and proverbially shits on the dev work or being someone that goes against the spirit of this board and makes it a suggestion thread...which doesn't belong here either. The fact is that there isn't really much opportunity here to actually have that discussion.
On to actual feedback.
The class does actually feel or rather look fairly balanced but I can't say all that much about that yet given that some features just aren't in place yet and messing around on PGCC only gets one so far in getting wellfounded data.
In regards to the build comparisons, there is one thing that did actually stick out to me. There were comparison between Vigilante builds and rogue/martial stuff and you can achieve very similar and effective concepts either way.
What I ironically see as performing poorly however is combining Vigilante and Rogue. Yes, it seems we can't put that topic aside but the fact is...while both classes offer something similar, they don't actually synergize that well. Going deep in either class grants very similar feats but taking both classes won't allow you enough investment in one of the classes to really benefit from it since the "special" feats are fairly deep down the class progression in either one.
To solve that, I think it might be worth considering adding Vigilante to the classes that synergize with rogue-like classes in regards to things like Blinding Speed, Lightly Armored, Specialty Weapons. We already have the precedent with a full AB class there with Invisible Blade and Swashbuckler for Blinding Speed.
I haven't done real numbercrunching here but I feel like the outcome would be fairly similar in power and gameplay to the classic 24/6 rog/ftr with potentially more sneak dice (depending on the cause) and slightly higher AB in exchange for a somewhat more constricted feat line and the loss of grenades. More importantly, it would feel more on par with other potential vigilante builds.
Another thing I am not sure about yet - are things like signature weapon going to be applicable to ranged weapons? It didn't look like that when I was tinkering around on PGCC but the chosen weapon feat didn't seem to work at times on melee weapons either so I really don't know
I certainly hope that Vigilante will also be a valid choice for ranged combat.
Other than that, the class looks cool and I hope to see more updates soon