Some Traps are OP

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Gazfrost
Posts: 95
Joined: Mon Apr 23, 2018 2:36 am

Some Traps are OP

Post by Gazfrost » Mon Jun 27, 2022 4:13 am

I found the new dungeon The Gates to the Formian City great, it was a lot of fun, except I found the traps are way to OP ..

The damage and the amount of traps are not the issue, it is how the traps are continuously active..

You step on a trap and your summons steps on the same trap like me I have more than 1 summons, they bump into each other running around the trap setting it off over and over it is just crazy ..
Then you go into another area where there is traps every step you take, all of them continuously setting off.

What I am thinking is there should be a cool down timer on these traps, so rearming themselves after a minute or even 10 seconds is better than popping off like a chain reaction.

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