FixedClockworkRed wrote: ↑Fri Jul 15, 2022 5:30 pmFirst of all thanks for setting those up. There is a little quirk now when people move the mangonels. First it deactivates them for targeting ships and they become normal fixtures, while a new pair seems to spawn in the next server reset. They are already pileing up on the wall.ActionReplay wrote: ↑Mon Jul 04, 2022 9:10 amI've plans to make the ballisate on Sencliff be able to target nearby ships to its quandrant. I think that's fair and in-line to how they used to work in the old sailing system.
Also two magonels are quite powerful. Less of a deterrance to force ships out of the quadrant and more of a death trap what i have seen so far.
Sailing and PvP
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Re: Sailing and PvP
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Re: Sailing and PvP
Allowing repairs was the perfect salve, I think.
I'm 100% fine with being punished for my impudence in trying to sneak a peek at Sencliff's port, as long as I have the counterplay of being allowed to hemorrhage supplies.
I'm 100% fine with being punished for my impudence in trying to sneak a peek at Sencliff's port, as long as I have the counterplay of being allowed to hemorrhage supplies.
what would fred rogers do?