Completely anecdotal. I definitely have failed descents and ended up at the top again.MRFTW wrote: ↑Sat Jul 30, 2022 10:38 amIt does, doesn't it?Flower Power wrote: ↑Sat Jul 30, 2022 7:29 amIt'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
I've never failed to climb down anything before, only up. Though that might be completely anecdotal.
Climbing
Moderators: Active DMs, Forum Moderators, Contributors
-
- Posts: 493
- Joined: Sat Nov 16, 2019 8:02 am
Re: Climbing
what would fred rogers do?
Re: Climbing
Good to know. I'm not a big climber but I'd only seen it work as you suggested, which I thought was both intentional and clever. It would be cool if it worked that way, imo.Flower Power wrote: ↑Sat Jul 30, 2022 12:16 pmCompletely anecdotal. I definitely have failed descents and ended up at the top again.MRFTW wrote: ↑Sat Jul 30, 2022 10:38 amIt does, doesn't it?Flower Power wrote: ↑Sat Jul 30, 2022 7:29 amIt'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
I've never failed to climb down anything before, only up. Though that might be completely anecdotal.
-
- General Admin
- Posts: 1471
- Joined: Thu Sep 28, 2017 10:34 am
- Location: Concourse Capaneus
- Contact:
Re: Climbing
It depends on how the climb destinations are set up. Some old climb spots that until recently didn't use the new script didn't have the option to configure a failure waypoint, so for them you'd always end up where you started.Flower Power wrote: ↑Sat Jul 30, 2022 12:16 pmCompletely anecdotal. I definitely have failed descents and ended up at the top again.MRFTW wrote: ↑Sat Jul 30, 2022 10:38 amIt does, doesn't it?Flower Power wrote: ↑Sat Jul 30, 2022 7:29 amIt'd be funny if the system could differentiate between an ascent and a descent - and always put you at the bottom of a descent regardless of the result of your roll. Just, uh, with a lot more damage.
I've never failed to climb down anything before, only up. Though that might be completely anecdotal.
The new climb spots are however supposed to move you to the destination if you're climbing downwards and falling. If you noticed any outliers, list them with the area name and a map screenshot so Irongron or our area developers can look into it :)
-
- Arelith Supporter
- Posts: 1079
- Joined: Sat Mar 16, 2019 7:45 am
- Location: North America
Re: Climbing
Thank you!Kalopsia wrote: ↑Sat Jul 30, 2022 12:15 pmI've spent a bit of time tweaking and play testing things today. The original delay of 10 seconds definitely seems too high, so I'll be reducing that to 7 seconds, which seemed nice and responsive, but also gives people the time to react to what they see in terms of climb check difficulty, etc.
The update will also improve the feedback text by providing more detailed information on the climb check and not displaying the "move to cancel the climb" message if you've already cancelled the climb by moving
-
- Posts: 1384
- Joined: Thu Mar 29, 2018 4:55 pm
Re: Climbing
Could it be reduced to 1 round? Some old climb checks have been changed to the new system and trying over and over to get it now takes an excruciating amount of time.