[Feedback Megathread]: Undead Stream Expansion

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-XXX-
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by -XXX- » Sat Aug 27, 2022 11:56 am

Yeah, really cool analysis.
Would love to see how the numbers change with NE burst and mass haste taken into account.

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Hazard
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Hazard » Sun Aug 28, 2022 7:22 pm

I've not been able to get the Undeath Domain: Improved Mummy Dust to trigger. Is this currently working or am I just having really bad luck?

Been trying a long time in the PGCC now. Lost track of how many times I've tried. Does not seem to be working, or I'm cursed.

Deswe
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Deswe » Sun Aug 28, 2022 9:10 pm

Hazard wrote:
Sun Aug 28, 2022 7:22 pm
I've not been able to get the Undeath Domain: Improved Mummy Dust to trigger. Is this currently working or am I just having really bad luck?

Been trying a long time in the PGCC now. Lost track of how many times I've tried. Does not seem to be working, or I'm cursed.
Having the same problem with Necro Specialist Wizard. Have cast MD several dozen times now on Live but never seems to kick in. What are the odds of us both being cursed :D

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Hazard
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Hazard » Sun Aug 28, 2022 9:16 pm

Deswe wrote:
Sun Aug 28, 2022 9:10 pm
Hazard wrote:
Sun Aug 28, 2022 7:22 pm
I've not been able to get the Undeath Domain: Improved Mummy Dust to trigger. Is this currently working or am I just having really bad luck?

Been trying a long time in the PGCC now. Lost track of how many times I've tried. Does not seem to be working, or I'm cursed.
Having the same problem with Necro Specialist Wizard. Have cast MD several dozen times now on Live but never seems to kick in. What are the odds of us both being cursed :D
Ah. Thanks xD

Guess it's just bugged then.

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In Sorrow We Trust
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by In Sorrow We Trust » Sun Aug 28, 2022 10:04 pm

Had someone confirm it works.

Specialist Wizard (Took 2 tries):
Image

Undeath Cleric: (took 1 try):
Image

Since I can't reproduce the issue, I'm not sure what's going on for you guys. Can you give me some more details?

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Mythic
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Mythic » Sun Aug 28, 2022 10:14 pm

So from personal testing, It really varies when you get a T7 as it's a % based chance on your caster level.

On my Wizard I would get it 1/4 casts on average, a bit less when it's a single entity summon like the revenant stream or abomination.

On my cleric I would consistently get it every 1/3, But when it came to singles it rose to 1/7 casts.

It comes down to which stream you are using for what'll give what. Like Aboms/Rev will never give a second t7, It will give a second t5. Whereas a 4 summon group like Skellies will give you 2 t7's, as well as the 3 summon groups like Mummies/zombies will give 2 t7's

The 2 summon groups, will give a t7 a t6 and a t5 when rolling the bonus summon.

For best results, Try Summon 3's
Howling around all year long

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Hazard
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Hazard » Mon Aug 29, 2022 4:32 am

I was trying exclusively with mummy stream and I just simply cannot get it to work on pgcc or live.

Glad to hear it does work, though! I could just be ... cursed.
I'll hop on now and try again, and other streams too.

EDIT: Alright. My bad. It totally does work, but I (accidentally) did not have ESF: Necro. It works once you have ESF: Necro.

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Scylon
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by Scylon » Tue Aug 30, 2022 11:36 pm

God_In_Action wrote:
Fri Aug 26, 2022 4:29 pm

etc

I have to agree with Actions assessment here. A few tweaks based on my observations.

Beasts concealment needs to go down a bit more. (10%)?

Also Ghouls probably need their stats tweaked for more offense and lower defense again. The idea (in my mind) is they should be easy to kill and hard to ignore.

Regarding skeletons, they aren't bad per say. Even the ranged ones are good. Its expensive but dropping buffs on them really ups their performance.

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In Sorrow We Trust
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by In Sorrow We Trust » Wed Aug 31, 2022 1:37 am

Scylon wrote:
Tue Aug 30, 2022 11:36 pm
God_In_Action wrote:
Fri Aug 26, 2022 4:29 pm

etc

I have to agree with Actions assessment here. A few tweaks based on my observations.

Beasts concealment needs to go down a bit more. (10%)?

Also Ghouls probably need their stats tweaked for more offense and lower defense again. The idea (in my mind) is they should be easy to kill and hard to ignore.

Regarding skeletons, they aren't bad per say. Even the ranged ones are good. Its expensive but dropping buffs on them really ups their performance.


1. Beasts are already below what an arcane sequencer can give. Lowering it would not necessarily change their durability unless you had someone using a different sequencer on them. You can sequencer them to give them 50 concealment flat.

2. Ghouls, I keep being told, are already very squishy. Last status on them was that wraiths are preferable to ghouls right now; doing more overall damage and being more durable, to a fault.

3. Skeletons truck low-AC mobs that aren't crit immune. Seen some really strong numbers.

xanrael
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by xanrael » Wed Aug 31, 2022 2:03 am

I kind of wish that skeletons could just be all ranged for a different playstyle choice or split to archer only stream and the current stream setup. I like having the option for ranged summons even if most builds would rather have them taking hits for them too.

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Re: [Feedback Megathread]: Undead Stream Expansion

Post by In Sorrow We Trust » Wed Aug 31, 2022 6:11 am

xanrael wrote:
Wed Aug 31, 2022 2:03 am
I kind of wish that skeletons could just be all ranged for a different playstyle choice or split to archer only stream and the current stream setup. I like having the option for ranged summons even if most builds would rather have them taking hits for them too.
Won't be changed. Inconsistency was a critical aspect of balance for that particular stream.

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God_In_Action
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by God_In_Action » Wed Aug 31, 2022 1:43 pm

In Sorrow We Trust wrote:
Wed Aug 31, 2022 6:11 am
xanrael wrote:
Wed Aug 31, 2022 2:03 am
I kind of wish that skeletons could just be all ranged for a different playstyle choice or split to archer only stream and the current stream setup. I like having the option for ranged summons even if most builds would rather have them taking hits for them too.
Won't be changed. Inconsistency was a critical aspect of balance for that particular stream.
That's interesting, it would be nice to understand the thinking behind this since as we see from a simple comparison of the numbers above the skeletons at least look on paper to be inferior to the other streams. I wonder what the skeletons can do against low AC enemies that any other stream couldn't also do too. Is there something in the stream that isn't included in the bare statistics?

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In Sorrow We Trust
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Re: [Feedback Megathread]: Undead Stream Expansion

Post by In Sorrow We Trust » Wed Aug 31, 2022 1:56 pm

God_In_Action wrote:
Wed Aug 31, 2022 1:43 pm
In Sorrow We Trust wrote:
Wed Aug 31, 2022 6:11 am
xanrael wrote:
Wed Aug 31, 2022 2:03 am
I kind of wish that skeletons could just be all ranged for a different playstyle choice or split to archer only stream and the current stream setup. I like having the option for ranged summons even if most builds would rather have them taking hits for them too.
Won't be changed. Inconsistency was a critical aspect of balance for that particular stream.
That's interesting, it would be nice to understand the thinking behind this since as we see from a simple comparison of the numbers above the skeletons at least look on paper to be inferior to the other streams. I wonder what the skeletons can do against low AC enemies that any other stream couldn't also do too. Is there something in the stream that isn't included in the bare statistics?
Ranged critical hits in PvP. They're the one stream that can do that, and the archer champions can punch through premonition last I looked. That means you can throw out skeletons and demolish casters repeatedly if it's consistent. Mass haste means 9 APR of that.

The inconsistency also gives a bit of variety to keep the stream from feeling samey all the time.

EDIT: Yes, just confirmed it. They can penetrate premonition. +5 weapon.

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