AstralUniverse wrote: ↑Fri Sep 16, 2022 10:36 pm
Are there downsides to the current shop system? Yes. I can even list them.
1) you cant do RP about selling/buying property anymore.
2) you cannot really control the quality of the goods sold in your settlement. This isnt even just because the mechanical system, as it's levels of freedom are even encouraged by DMs and I hear a lot of "the king/whatever wont allow us to intervene unless it's an extreme case of trade crime" around Cordor and other settlements even. So it's not necessarily a downside overall, but lets call it a downside just for the shop system specifically.
The upside of the current system, however, is that shops cycle a lot more and people of all timezones and playstyles and ooc cliquery level have an equal chance to get a shop.
My two cents? The current system is great in comparison.
Another big downside is the LEGIT passing of a shop from one character to another can no longer happen.
My first ever character got a shop in old Guldorand. When I got it, I had a TON of runes and high end crafting materials and filled the place about 2/3 of the way. I didn’t have enough stuff to fill the whole thing up, so I got a partner who made wands to sell. After some IRL months I had sold off most of my stuff and wasn’t doing enough PvE grind to keep up with materials for crafting. So I passed the shop to my partner.
Then she got a partner and after some time passed it to that partner.
I actually did that sort of thing a couple of times on that character. I don’t see it as a bad thing: it wasn’t some sort of cliquish OOC collusion, it just happened organically through RP. I used to see that sort of thing happen pretty frequently under the old system.
In the current system, John can own a shop and stock 10 items. Sally stocks 10, and Jane stocks 10. If John has to give up the shop for some reason (roll, shelve, AFK, whatever) he cannot pass it on to Sally or Jane and they are SOL. I personally don’t think that’s a good thing. And I strongly suspect there are characters that only exist so as not to pull the rug out from under their co-merchants.
I understand that my experiences might be different from others. I currently play 2 characters actively. One owns a shop, and has access to sell goods through a total of at least seven. The other character has access to at least 3 shops on demand.
I would suggest that OWNING a shop is sort of beside the point. What is good for everyone is having access to shops and the cooperative merchant RP that comes along with it. The answer to more PCs having access to this resource is simple: more cooperative RP. The current system of effectively randomizing shop ownership does not contribute to this solution, and I think it in fact harms it.