We're over a month on from the ruling that was announced on the 11th of August reading the following:
I believe that the ruling has objectively failed to make a better enviroment to the mechanic and has encouraged a new pickpocket strategy, that being if you get caught, immediately attunement potion.Sleight of Hand: RP is required before PvPing a pickpocket
-The pickpocketing systems have changed enough that we can align them to the normal PvP standards. This will also prevent players from just killing someone who didn't steal from them at all with no RP. If you want to guess wrong (or right), you'll need to give sufficient RP.
Pickpockets when they go to pickpocket from stealth are immediately ready to leave. They're tense, they're actively engaging. Their marks are often unaware people standing in their respective RP hubs and likely roleplaying.
The expectation that they should if they did succeed the spot check, immediately react, sufficiently roleplay, and then throw hostile and engage within the timespan that someone see's their pickpocket attempt fail and then hit their attunement potion is simply unrealistic.
This isn't the suggestion forum and I won't make a suggestion, though I have ideas. However the present situation this new rule change has made has just made a very unfun, and frankly inappropriate balance to the risk reward situation presented.