Re: Skal to Guldoran - Why it's not Working
Posted: Mon Sep 26, 2022 11:55 pm
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Ebonstar wrote: ↑Mon Sep 26, 2022 11:39 pmnice ideas but Guld took years to put together as is. The places you are saying to divide up are already writ areas for nearly epics.chocolatelover wrote: ↑Mon Sep 26, 2022 10:18 pm
So, perhaps the solution is to MAKE Guldorand another possible starting point. Yes, it will take some work. Divide up the sewers so that everything in the port area is level 1-7, and everything around the middle of town is Level 8-15. Divide up the seres in some areas. Stick another cave right outside the town. Put some crypts under the monastery. Put a small island off the coast that you find clues to and a small boat.
Maybe the answer is have Skal land at the crows nest or cordor
Wish I knew, I gave it a go myself, it's a lovely server. Maybe it really is so simple as highbies like to be around lowbies.chocolatelover wrote: ↑Tue Sep 27, 2022 12:10 amSo then we've solved Skal people not coming to Guldorand, but why isn't anyone else? This place is SO EMPTY!!!
The area you arrive at in Cordor as a new character was moved? I wasn't aware.ElvenEdibles wrote: ↑Mon Sep 26, 2022 5:07 amI think ALL ports are on the Surface server, for every city, including Andunor.
IMO it’s because the server in general is too big. The surface of Arelith (I’m counting this as everything minus UD and Skal) has 5 major settlements, around 5 mini or pseudo settlements, and another dozen miscellaneous RP hubs.chocolatelover wrote: ↑Tue Sep 27, 2022 12:10 amEbonstar wrote: ↑Mon Sep 26, 2022 11:39 pmnice ideas but Guld took years to put together as is. The places you are saying to divide up are already writ areas for nearly epics.chocolatelover wrote: ↑Mon Sep 26, 2022 10:18 pm
So, perhaps the solution is to MAKE Guldorand another possible starting point. Yes, it will take some work. Divide up the sewers so that everything in the port area is level 1-7, and everything around the middle of town is Level 8-15. Divide up the seres in some areas. Stick another cave right outside the town. Put some crypts under the monastery. Put a small island off the coast that you find clues to and a small boat.
Maybe the answer is have Skal land at the crows nest or cordor
So then we've solved Skal people not coming to Guldorand, but why isn't anyone else? This place is SO EMPTY!!!
Sorry, I thought you meant player ships.
This is very true. Really Myon, The High Hall, and all of the Skull Crags should be on the Guldorand server, and if that was the case you would likely see it's numbers jump to that of Cordor. A bit more spread out perhaps, but it would give a clearer picture.ElvenEdibles wrote: ↑Tue Sep 27, 2022 2:38 amsome of it's population is hidden on the surface server in the Myon High Hall.
This isn't simply about server ndecision. It's about dropping new players off in a beautiful empty city near a beautiful empty monastery. Weird decision.msheeler wrote: ↑Tue Sep 27, 2022 3:10 amThis is very true. Really Myon, The High Hall, and all of the Skull Crags should be on the Guldorand server, and if that was the case you would likely see it's numbers jump to that of Cordor. A bit more spread out perhaps, but it would give a clearer picture.ElvenEdibles wrote: ↑Tue Sep 27, 2022 2:38 amsome of it's population is hidden on the surface server in the Myon High Hall.
I think it's simply because it's hard to get to for most new folk and by the time they get there, as someone else already said, they've already established themselves. They've likely found RP around Cordor or maybe Bendir. If they haven't, they might get there at an empty time, think "this place sure is dead" and go back to try Cordor again. For the established characters (and perhaps players in some cases) they also have IC biases. There is a lot of IC fist-shaking against other settlements about their laws, history and practices. Some of them wouldn't be seen dead in Guldorand, I imagine. Guldorand's very liberal policy on religious factions, for example.chocolatelover wrote: ↑Tue Sep 27, 2022 12:10 amSo then we've solved Skal people not coming to Guldorand, but why isn't anyone else? This place is SO EMPTY!!!
average peak play time has 200 people online, but that isnt why Guld only has 20 people or less.Arienette wrote: ↑Tue Sep 27, 2022 1:16 amIMO it’s because the server in general is too big. The surface of Arelith (I’m counting this as everything minus UD and Skal) has 5 major settlements, around 5 mini or pseudo settlements, and another dozen miscellaneous RP hubs.chocolatelover wrote: ↑Tue Sep 27, 2022 12:10 am
So then we've solved Skal people not coming to Guldorand, but why isn't anyone else? This place is SO EMPTY!!!
If there is 120 people online, and almost half of them are in the wilderness? That leaves you with 70 players hanging around settlements or other RP hubs. The elves are congregating in Myon, the earthkin in Brog and bendir, various people in the Tower, Westcliff, Sibayad etc. That leaves you with 30-40 people let over. If the majority of them tend to hang out in Cordor (and they do), that means you are left with 5-10 people for Guldorand.
And that’s at average peak prime playtime. When 70 people are online, that leaves Guldorand with 0-5 people.
Arelith is big; maybe too big.
200 includes the 15-25 people on Skal and the 40-50 people in the UD.Ebonstar wrote: ↑Tue Sep 27, 2022 11:20 amaverage peak play time has 200 people online, but that isnt why Guld only has 20 people or less.Arienette wrote: ↑Tue Sep 27, 2022 1:16 amIMO it’s because the server in general is too big. The surface of Arelith (I’m counting this as everything minus UD and Skal) has 5 major settlements, around 5 mini or pseudo settlements, and another dozen miscellaneous RP hubs.chocolatelover wrote: ↑Tue Sep 27, 2022 12:10 am
So then we've solved Skal people not coming to Guldorand, but why isn't anyone else? This place is SO EMPTY!!!
If there is 120 people online, and almost half of them are in the wilderness? That leaves you with 70 players hanging around settlements or other RP hubs. The elves are congregating in Myon, the earthkin in Brog and bendir, various people in the Tower, Westcliff, Sibayad etc. That leaves you with 30-40 people let over. If the majority of them tend to hang out in Cordor (and they do), that means you are left with 5-10 people for Guldorand.
And that’s at average peak prime playtime. When 70 people are online, that leaves Guldorand with 0-5 people.
Arelith is big; maybe too big.
From a 2015 thread titled: Is Arelith "too big"? referring to the logging camp village:
There's a fair argument in this thread that truly new players could be shepherded better from Skal to the mainland. I haven't seen any convincing answers why moving the landing settlement would change anything. Maybe the answer is expanding the -ama system into something like FF XIV's sprouts.The GrumpyCat wrote: ↑Tue Jul 07, 2015 7:05 pmI entirely agree with Scurvy. Also - if we must get rid o fa human settlment it really needs to be Guldorand - it is by far the least used settlment.
Yes, it was less populous than other settlements. And replacing it with a gigantic city was supposed to improve that?Mattamue wrote: ↑Tue Sep 27, 2022 2:01 pmFrom a 2015 thread titled: Is Arelith "too big"? referring to the logging camp village:
There's a fair argument in this thread that truly new players could be shepherded better from Skal to the mainland. I haven't seen any convincing answers why moving the landing settlement would change anything. Maybe the answer is expanding the -ama system into something like FF XIV's sprouts.The GrumpyCat wrote: ↑Tue Jul 07, 2015 7:05 pmI entirely agree with Scurvy. Also - if we must get rid o fa human settlment it really needs to be Guldorand - it is by far the least used settlment.
Otherwise, I'm not buying any of the side arguments that the server is too big. According to the player counts thread there were 674 players in 2016. Last updated July 2022 for 2357 players. The data obviously supports having more spaces for more players.
Rowlind Salem wrote: ↑Tue Sep 27, 2022 2:25 pmSkal to Guld doesn't work because Guld doesn't work.
It needs to have a central two-way portal right in the middle of the city somewhere.
For a settlement to be active you REALLY need those lower level players. Who do you think is buying all the heal kits and arrows and jewelboxes? That funds the cities economy and gives people a reason to park their epic there to make money.
The freeport should have all of it's temp shops on the docks and maybe a ferry or two to some offshore islands for early lvling.
Make it so I can start on the docks and work my way up from there. Selling my overflow at the shops right near where the ships are. that way I can meet people heading out on the ships and maybe catch a ride with them. You come to the city to do shopping, sailing, and writwork. Put that stuff all close to each other so people can mingle more naturally. Gimme my temp shops and my low level writs all down on the docks and let me start in Guld and then maybe I can meet some peeps from skal as they roll in.
You need to be able to have people grow up, per se, in Guldorand for it to really have life.
Guldorand needs a central portal