xanrael wrote: ↑Thu Feb 09, 2023 5:00 pmAstralUniverse wrote: ↑Thu Feb 09, 2023 1:25 pmxanrael wrote: ↑Mon Feb 06, 2023 9:26 pmChange this to a caster level check or d100 roll to see if it works. If it fails then the target cannot be cured for 1 RL hour (maybe have a flag on the character that is checked). Curses and diseases are slow acting but basically pointless with -pray and removal spells. Personally I'd have -pray work a similar way to give curses/diseases more oomph.
It means that every random mob that tries to curse you has a potential to have you sit down in town for 1 RL hour as if you're waiting off post death penalties. I dislike this idea a lot.
I made the suggestion with the consideration that it would also mean a slightly rougher PvE experience at times. I guess it's just a different playstyle, but I've haven't found the curses thrown about by mobs so debilitating that I had to stop a PvE activity even if I didn't possess the ability to cure them. There is probably some specific exception or two to that which could be looked at if it seemed like a major issue.
It's not a rougher PVE experience at all, it's precisely the same pve experience with the addition that there's some arbitrary (low, but not none existent) chance that you just eat a spell that makes you sit in town for an hour and that has no counter play. Like.. Death should have serious consequences but rolling a 1 once in a while against something you cannot protect yourself against, really not the same case and it's so unnecessary.