Truly, the main issue about PVP lies with execution.
If we're just playing a story telling game, there's no point in playing a DND game.
DND game is the accumulation of both good story and great combat.
A player enter Arelith without any story but develops his own story as he ages through perhaps politics, sellsword, hired-thugman, assasinator or sailor etc.
If everything is already pre-destined, there's no real fun.
If a player just stick to his role-play and simply ignores anything that contradicts it, it's no fun.
And this contradiction doesn't just mean PVP. There're players that get cranky when their story seems to be affected and they simply downright ignore your existence. It happens, just that i'm not sure of the trend.
Sure, there are bad PVP and bad things often leaves a bitter feeling much stronger than the taste of sweetness.
There's truly no solution to this.
And the discussion of mechanics etc, does not stop and doesn't truly promote PVP. There's no link between them.
PVP has always, and will always be Player's intention.
As i've wrote in my earlier post, i enjoy the vibrancy of life through all these updates.
And while i do not necessary play them but, that doesn't stop the bystander from feeling the vibrancy.