A VFX Discussion thread for a future project

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Sincra
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A VFX Discussion thread for a future project

Post by Sincra » Sat May 20, 2023 3:56 am

Brief:

Code: Select all

Onhit and Oncrit VFX Request:

VFX to be used for onhit and oncrit weapon events, these should be minor for onhit and noticeable for oncrit. NOT gratuitous.

Each of the following should have an onhit and oncrit stylised VFX:
Physical Types:
Pierce
Slashing
Bludgeoning

Status Types:
Bleeding
Poison

Elemental Types:
Acid
Cold
Electrical
Fire

Energy Adjacent Types:
Sonic
Positive
Negative
Entropy

Magic Types:
Force
Divine
Magical
Psychic

An example conceptually:
You hit with a pierce vfx, it does normal onhit effects but also does a small "thrust" like effect, often symbolised in games as a conical shape with wind like effects that fades rapidly.
You then crit with a divine vfx and it does a divine "slash" that is a yellow residual line that fades rapidly.

Neither are intrusive but are noticeably present.

NOTE:
These do NOT replace the weapon VFX and are purely for event based appearances.

As per the above brief, if anyone has ideas/suggestions/feedback on VFX for onhit and oncrit feel free to write a post here using the below template!

Template:
Type:
<Crit/On hit>

Damage:
<Damage type>

Effect visual:
<Description>

I make no promise any posts will be used in any immediate projects, but ideas may be applied/sourced from this thread for a future project involving the ability to apply onhit/oncrit vfx.

Irongron wrote:I've literally never used -guard on anyone.

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Svrtr
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Re: A VFX Discussion thread for a future project

Post by Svrtr » Sat May 20, 2023 3:58 am

<Crit>
<Psychic>
<Purple sparkles around the the target's head, to my knowledge all the enemies without a head are immune>

<Crit>
<Entropy>
<Level drain vfx but greyish or blueish>


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