Thanks for the answers!
I've tested in PGCC,
The Nui interface is so great, such an improvement compared to what we have now, many thanks!!
A few things I have noted while testing:
_ Atm when I click "change item description" nothing comes
_ I haven't seen a button to change item name ... Have I missed something? Will it be in the same place as "change item description"?
I have difficulty to understand a few specifics here; I hope I’ll be able to express clearly my interrogations, hoping examples will help:
_ How do we know if an item can take a rune or not? Is it the same way as before, and using an Asayer lens will continue to tell “takes this or that rune”, like for example, the “Sergeant Cloak” (id 905 in craft system tailoring), right now can take any rune included lesser (tier 1). Will it still be possible to rune this item, or will the point rule will forbid it? I mean maximum is supposed to be 26 before a rune, and the sergeant cloak is already 37 … What of it?
_ Another example : “Displacer Beast Hide Armor” (id 886 , tailoring). Basin says item is currently 29 points. Will it be possible to add for example a Master Rune? If so, will it allow fr 6 points to be enchanted, or only 3 (like it stops when the item reaches 32 points)?
While I am very enthousiastic about this overhaul globally, I foresee high tension on tier 3 runes in Arelith economy (has already started, could get worst for a while after implementation).
Unless something eludes me I’m afraid tiers 1 and 2 pc imbued runes will have low to null interest in that system.
_Lesser Runed item : 26+2 = 28points = 65,6 K
Assuming 10 to 20K for the rune, that makes a total of 75 to 85 K gold
_ Greater Runed item : 26+4 = 30 points = 93,6 K
Assuming 60 to 120 K for the rune, that makes a total of 153 to 213 K gold
These coins are lost when you go to the last rune tier … And that was to have 2 bonus points each time, while one could just wait to use full points thanks to master rune on their items … Isn’t there a big risk to just see most tier 1 and 2 runic materials become as valueless as blueleaf already is?
I know that I for one probably will skip the tiers 1 and 2 for any gear that I plan to have a tier 3 rune on in the end, and this is very particularly true for tier 2 I believe …
A few things I thought could help with this:
_First idea that comes to me in that regard would be to change the curb of point value increase, to have the bottom and middle of the curb way lower than that, even if it means to raise a lot the high part. Something like 28 points cost 10-15K, 30 points cost 50K, all the rest of the total cost (same cost as now) on the 2 last points (80K over the 2 last points to reach the present total of 130K). While it can feel weird at first look, I’m almost certain it won’t change at all behavior toward tier 3. Would only make tiers 1 and 2 more attractive.
_I guess it would be difficult to implement, but the possibility to rune an item that has already been runed could be a solution if doable in term of code, and providing it's possible to respect the strict value the second or third rune is supposed to bring to the item (like you have runed tier 1 so you have 28 points, and if you add rune tier 3 then you have 32 points same as if you had started with rune tier 3)
_Other approach, perhaps more problematic for characters who are poors at begining, but more easy to implement, would be to change the part a rune plays in the total scheme … Like if each tier is worth 4 points of the maximum 32 to reach, it would clearly be more difficult to skip the tiers 1 and 2. That would be 14 points base (not sure about the interest to tie points and character level at all personnally btw), 6 points from dweomer ranks, then 4 / 8 / 12 points from runes depending on tier.
_Last way I can think of, clearly not the one I prefer though, would be to allow something that has already been suggested before: to combine lower tiers runic materials into higher tier.
Would love to hear your thoughts on the subject, and ideas to solve it if like me you believe it's an issue?