DM Moonmoon's efforts to create an RP-focused item are definately on point.
I'm seeing more and more posts, wanting to max everything, to get the best stats, to the the most points, the best everything....
You do not need another 100x stack of healing items in your inventory.
you can already stack 100x Healing Packs... 100x Healing Draughts.... Potions of Heal.... Scrolls of Healing and Mass Healing...
Why can't we have 1 item, which is designed to be really easy to make, really easy to source, that is designed to be a 'drink it at the bar' drink?
Something Jeff can grab and sit with his buddies to sip on while he hears of the tale of the bandit goblin on the traderoads terrorizing a dwarf that he smacked with his axe and saved the dwarf, only to find out the dwarf was a necromancer!
We should be supporting this, and if you need a solid in game reason? Make the drinks like wolfsbane, after x number of hours, the drinks lose their potency. Make them heal 1d4 after say... 1 day of creation to fight hoarding of yet another stackable resource.
Why does everything have to be minmaxxed to death? Why do we need another inventory slot stacked up to the sky with bottles of yet another liquid healing miracle?