I realise there were reasons behind certain craftable drinks not being able to be stacked, but could this be reconsidered?
Inventory space on a character is already difficult to manage when it comes to adventuring + going after recipe options for Cooking/Herbalism. At the very best someone might have plenty of bags, slots in their quarter, slots in their citizen storage - if they're super lucky they might be able to sit on a quarter that has 2 chests in it.
You can carry 100x waters in a stack. The same for any other potions! Why not just let these be stacked for the sake of QoL? It's already a pain in the Snuggybear to go through the nested recipes in the system. They don't sell easily, they're not useful enough to stock a store with them. It's only for RP anyway, so why punish a player's inventory space?