Lack of creative prisoner RP options for Surface

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

Moderators: Active DMs, Forum Moderators, Contributors

Eyeliner
Posts: 493
Joined: Wed May 12, 2021 12:27 am

Re: Lack of creative prisoner RP options for Surface

Post by Eyeliner » Wed Feb 14, 2024 7:31 pm

The GrumpyCat wrote:
Tue Feb 13, 2024 10:54 am

So, I am well down for this personally. I think a prison ship/island/whatever is a really cool idea and would absolutly be up for having fun on it, both as a Dm and as a player.

But I am doing to say it now, - I can also very much see this having the same issues that the Slave system currently has, so we should prepare ourselves for that.

I said this in the other thread, but the prison could easily double as an evil-friendly settlement on the surface if evil non-prisoners could sneak in and out and it had some basic settlement amenities. Quarters, bank, shops etc to represent an underground economy.


chocolatelover
Posts: 86
Joined: Fri Sep 23, 2022 2:52 am

Re: Lack of creative prisoner RP options for Surface

Post by chocolatelover » Wed Feb 14, 2024 11:13 pm

I would love to see the use of stockades. Can we get some tomatoes to throw???


User avatar
Amateur Hour
Posts: 550
Joined: Wed Dec 02, 2020 1:50 am

Re: Lack of creative prisoner RP options for Surface

Post by Amateur Hour » Thu Feb 15, 2024 12:38 pm

chocolatelover wrote:
Wed Feb 14, 2024 11:13 pm

I would love to see the use of stockades. Can we get some tomatoes to throw???

Rotten fruit is currently a craftable projectile! Herbalism, DC 11, does no damage but inflicts blindness. It'd be perfect for this.

Rolled: Solveigh Arnimayne, "Anna Locksley"
Shelved: Ninim Elario, Maethiel Tyireale'ala
Current: Ynge Redbeard, ???


Post Reply