I'm going to put this anecdotally...
I've been playing on Arelith since 2019. That's 5 years OOC, and IC, that's been 33 Years Since AR 155.
Since then, I've played multiple characters. Fun characters. Engaging Characters. Evolving, loving, caring people who grew with me, who lived lifetimes, and then died or moved onto other parts of their world.
And in all that time, I have never recieved anything more than a Normal.
When do I get to get the chance to be something extraordinary? This just makes it that much harder.
This isn't a tabletop where I can pitch an Idea to a DM and we roll with it. I can't be what all the expanded rulebooks have in them, I'm limited to a mechanical system that has no soul.
I want to have the chance to play an Aasimmar. I want to have the choice to make a Firbolg. I wish to fly with the fey and get a chance to make a fey character. i want to explore the Kenku.
But no. After Millions of Gold trying to improve my odds, and raising characters to 30 (sometimes multiple times with relevels) even Dregan, only got a Normal.
So when do I have the time to try and break that mold and explore something other than a Human, and Elf, a Dwarf or a Drow?
Why can't we as players, get the ability to trade up to something that relies on a literal diceroll that is now restricted behind a time-clocked wall, waiting to see when the next pass is going to come?
I'll never crap on my base characters. I've had so much fun playing them, being them, and contributing to the lore.
But after 5 years, i think it's hella unfair, to not be given something more than a normal and the system be literally rigged now, to prevent me from trying to gain more than that.
And I know many, many players who are the same. They've rolled many characters and recieved nothing more than a Normal.
As the Community? As Players? We deserve better than a "Try again next time". We shouldn't have to be locked to our choices. Anything, that would allow you to earn your awards would be beneficial to the playerbase. Anything that shows that your effort, yoru time is worth more than just an -ECL or access to the minor award characters.
And that was a good thing I liked seeing, adding alot of minor options and normal options, for shadowvar, for Derro, for Genasi, that was a great option for minors and normals.
But when can we get the chance to try and apply for better, and not rely on a wholly mechanical system that doesn't take my effort, my heart, sweat and tears into account. When can we get something more representative of someone's investment into their character and respect that, this person may not have the time to play the way someone who stays on as long as other characters do?
Because let's face it. It's 2024, and alot of us fall into that 20-39 age range bracket. The pool of players coming and going is ever changing but we have real life obligations too. Not everyone is going to have the time to level multiple lvl 30s just trying for a slim chance to maybe get a Major Award and play the Orog or Gloaming they want to be.
The Community deserves better, and it shouldn't take us years to figure this out.
It shouldn't take years to fix something that's unfair, or mipliment human choices to fix things.
So.... Suggestions.
Trade up - it's been said before. Trade 2 minors for a normal, 2 normals for a greater, 2 greater for a major... etc. something along those lines.
Class up - Why not spend your award on a guarantee that your next award will exceed your current award? Spend a Normal on a character, with no other rewards, level to 30, and you're guaranteed at least a Greater Award? That's 2 characters you've leveled to 30 and youa re at the very least, guaranteed a Greater award. Not even a 50/50 Greater/Major, make it weighted. Make it an 80/20 roll. For me, this would be an amazing option because it would incentivize someone to play multiple characters and work their way to a Major if they didn't get it the first time around. It Gives people a true path, and something to build to and work toward if they really have a specific character concept without it being completely luck based. And then expand that to Greater. spend a Greater, level to 30, and get a Major. That puts a guarentee that if you play up through 3 characters, leveling them to 30 each time, you'll get at least 1 major award every 6 months. And heck, cap it. Limit a CD-Key to using this method once per IRL year, or once per lifetime. at the very least, it gives people a way to have a choice beyond the diceroll.
Lessen the rolls - Give us ways to increase our chances of recieving a Greater or Major at 30. Currently, it's a 75/20/5 shot, and with 1,000,000g it bumps the major to a 10. So why not encourage and incentivize people to burn that cash to increase it further? Why not give a 3,000,000 goal to bump the Major chance to 20%?
My point is, we have options. We're humans here, we're not machines. We should be able to put some humanity back into our options here.