I find myself resurrecting multiple dead NPCs in this area multiple times a day.
It's a heavily trafficked zone and often people trail ogres or giants through here on the regular. Could we get some elven sentinels to keep the poor caravan guy and priest of Silvanus safe?
While I'm at it, that priest of Silvanus has a funny way of casting Inflict Wounds on himself until he suicides after taking any amount of damage. It seems like he might have the self-only creature spell version of inflict wounds that is meant for undead to use as a self-heal.
Guard NPCs for Arelith Forest (Temple of Silvanus)?
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Re: Guard NPCs for Arelith Forest (Temple of Silvanus)?
This is a tricky one, as they would also likely be dragged into the surrounding areas by PCs, and it would rather extend the Elven settlement into the forest.
Still, dead NPCs is an issue. We'll improve the priest.
Approved.
Still, dead NPCs is an issue. We'll improve the priest.
Approved.