Medic's Belt

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PinataPlethora
Posts: 729
Joined: Tue Apr 21, 2015 2:41 am

Medic's Belt

Post by PinataPlethora » Mon Jan 29, 2018 4:41 am

I had a fresh Medic's Belt with 50 charges. The first time it was damaged in combat, it dropped to 19/19 durability, instead of 49. When it took another point of damage, it dropped to 18/19, and I was able to repair it. When I used 4 charges worth of spells from it, it dropped to 14/15. After repairing to 15, and using a 5 charge spell, it dropped to 10/14.

What is this I don't even

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CrystalRL
Posts: 53
Joined: Tue Apr 07, 2020 7:09 pm

Re: Medic's Belt

Post by CrystalRL » Thu Jul 23, 2020 11:38 pm

I want to refresh this. I just had a fresh medic's belt jump from 50 charges to 14/14 due to Arelith's durability mechanic.

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Batrachophrenoboocosmomachia
Posts: 1095
Joined: Sat Jun 06, 2015 12:11 am

Re: Medic's Belt

Post by Batrachophrenoboocosmomachia » Fri Jul 24, 2020 4:18 pm

Good find on the old thread rather than making a new one, it's seriously much appreciated! Will take a look at this tonight, should be a quick fix.

Done.


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Batrachophrenoboocosmomachia
Posts: 1095
Joined: Sat Jun 06, 2015 12:11 am

Re: Medic's Belt

Post by Batrachophrenoboocosmomachia » Sat Jul 25, 2020 2:23 pm

Fix is in the pipeline: will move this to closed once live. Note: this will only affect newly-created Medic's Belts. Existing ones will still be susceptible to the repair bug affecting its charges.

Done.


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