Crafting Bug

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Morderon
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Re: Crafting Bug

Post by Morderon » Wed Sep 10, 2014 11:00 pm

PSA: You shouldn't finish (or even work on) any trade product's already in progress until this gets fixed. Even if they were working fine the prior reset.

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Tashalar
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Re: Crafting Bug

Post by Tashalar » Thu Sep 11, 2014 12:26 am

Yep, Griefmaker has the right of it. It is doing this on the Underdark server as well. Blank ingredients and End Product.
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Mithreas
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Re: Crafting Bug

Post by Mithreas » Thu Sep 11, 2014 1:13 am

OK - I think I have this working now. We\re resetting the UD to check, and if so, I'll roll it out to the other two servers.
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FoxyPigeon
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Re: Crafting Bug

Post by FoxyPigeon » Thu Sep 11, 2014 3:13 am

I noticed this bug earlier after trying to craft a new helm and then finding the items still around. Glad it's fixed now, should I just trash the helm I started and restart then?

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The Rambling Midget
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Re: Crafting Bug

Post by The Rambling Midget » Thu Sep 11, 2014 3:24 am

There's no harm in putting it in a fixture to see if it can be salvaged, but you should only spend one point at first. If it works, it works. If not, start over.
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FoxyPigeon
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Re: Crafting Bug

Post by FoxyPigeon » Thu Sep 11, 2014 3:37 am

I tried and it gave a message saying production on the item is currently disabled and that new ones should work fine. So I started over and rolled a 1 lol. Oh well. Haha. Thanks!

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Rattus_norvegicus99
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Re: Crafting Bug

Post by Rattus_norvegicus99 » Thu Sep 11, 2014 5:26 am

The greater catalysts I have started, when crafted, come out as lesser catalysts .... and everything now has two ID numbers ... :(

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The Rambling Midget
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Re: Crafting Bug

Post by The Rambling Midget » Thu Sep 11, 2014 6:05 am

Two ID numbers, wut?

Is this a problem with items started before the most recent fix?

Far as I can tell, everything matches with the IDs posted on the wiki.

Perchance, could you be mistaking the DC for a second ID?
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Rattus_norvegicus99
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Re: Crafting Bug

Post by Rattus_norvegicus99 » Thu Sep 11, 2014 8:06 am

The Rambling Midget wrote:Two ID numbers, wut?

Is this a problem with items started before the most recent fix?

Far as I can tell, everything matches with the IDs posted on the wiki.

Perchance, could you be mistaking the DC for a second ID?
Yes these are items started before the most recent fix, and no, I am not mistaking. Two id numbers. *nods* On Surface.
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The Rambling Midget
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Re: Crafting Bug

Post by The Rambling Midget » Thu Sep 11, 2014 8:12 am

Can haz screenshot?
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Mithreas
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Re: Crafting Bug

Post by Mithreas » Thu Sep 11, 2014 11:03 am

If something was started before the most recent fix, then I'm not surprised if its ID changed. Sorry! All new items should work correctly.

I'm totally OK with DMs refunding rare materials for items in progress - don't complete them, so we have the evidence. Bugged works in progress will tell you what they're going to create in the 'progress item' dialog, so you know there's an issue before completion.
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Rattus_norvegicus99
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Re: Crafting Bug

Post by Rattus_norvegicus99 » Thu Sep 11, 2014 8:47 pm

The Rambling Midget wrote:Can haz screenshot?

Can't seem to tale screemies - prt sc key does not work.

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Re: Crafting Bug

Post by Juke The Spuke » Sun Sep 14, 2014 12:18 pm

So are we waiting for old materials to get fixed or is the only solution to find a DM to refund the items? I tried to proceed crafting my Glass Bottles but the workstation mistakes them for Fire Opals.

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Mithreas
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Re: Crafting Bug

Post by Mithreas » Sun Sep 14, 2014 2:50 pm

Old items will not get fixed.

If you got an upgrade, lucky you ;)

If you sunk rare materials into a recipe that's now showing up as something else, ask a DM for a refund.
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Thake
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Re: Crafting Bug

Post by Thake » Sun Sep 14, 2014 2:52 pm

You can't finish any work in progress (from before the update). It's dead. Trash it and start over.

If it's only glass bottles, be happy. There are others out there, who trashed their almost finished mastery damask weapons. More than one ^^
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