Hold Monster Bug

Moderators: Active DMs, Forum Moderators, Contributors

Post Reply
jp.ping14
Posts: 127
Joined: Wed Sep 10, 2014 3:30 am

Hold Monster Bug

Post by jp.ping14 » Thu Sep 11, 2014 1:27 pm

Im quite sure that the forest ogres are affected by this spell...
They don't seem to make a save this time around.
Checked the logs and nothing...
Was this intentional?

Also... Confusion when targeted on a creature.... does not fire at all... no "gust of wind" visual... no saves. But when pointed at the ground, it does work.

Undeath to Death also have the same issue as confusion.

This is done with a wizard.

User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Hold Monster Bug

Post by The Rambling Midget » Thu Sep 11, 2014 3:35 pm

The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

William Steele
Posts: 53
Joined: Mon Sep 08, 2014 10:31 pm

Re: Hold Monster Bug

Post by William Steele » Thu Sep 11, 2014 11:25 pm

i was wondering why the treants weren't being held

User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Hold Monster Bug

Post by The Rambling Midget » Thu Sep 11, 2014 11:30 pm

William Steele wrote:i was wondering why the treants weren't being held
That's because their mothers don't love them.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

Post Reply