Shadow Gust of Wind doesn't count in some places
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Shadow Gust of Wind doesn't count in some places
There's a FOIG lever that reacts to Gust of Wind, but not the shadow variant of Gust of Wind.
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Re: Shadow Gust of Wind doesn't count in some places
This is intentional, given that one version of the spell is illusory and one isn't. Closing.
Done.
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Re: Shadow Gust of Wind doesn't count in some places
Edit: I also found this quote, apparantly shadow evocation differs a bit and even in PnP, it wouldn't work in this case: "Nondamaging effects, such as Gust of Wind, have normal effects except against those who disbelieve them. Against disbelievers, they have no effect. (PHB, p.277)", even though it does seem at odds with how it would work if it was a shadow conjuration.
---Original rant---
The shadow conjurations and evocations are "quasi-real" and in PnP, the weaker ones still offer a 20% chance to apply it's effects to non-believers (where objects simply automatically succeed the will save to "disbelieve" it). According to PnP lore, it would be possible, even if you'd have to try 5 times on average. NWN's version of the spells didn't include the potential for reduced effect though, in the spirit of those, Gust of Wind would be applied at full effect (possibly with odd, likely unintended quirks).
I also think it would be a neat option if the regular gust of wind isn't an option.
Here is a description for shadow conjuration for reference (taken from https://forums.giantitp.com/showthread. ... viewfull=1), I've put 2 pieces in bold that describe how it would work in this case.
Shadow Conjuration
Illusion (Shadow)
Level: Brd 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: See text
Effect: See text
Duration: See text
Saving Throw: Will disbelief (if interacted with); varies; see text
Spell Resistance: Yes; see text
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
Shadow conjurations are actually one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.
Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature.
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (5th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.
Against disbelievers, they are 20% likely to work.
A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are one-fifth as large.
A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms.
Objects automatically succeed on their Will saves against this spell.
---Original rant---
The shadow conjurations and evocations are "quasi-real" and in PnP, the weaker ones still offer a 20% chance to apply it's effects to non-believers (where objects simply automatically succeed the will save to "disbelieve" it). According to PnP lore, it would be possible, even if you'd have to try 5 times on average. NWN's version of the spells didn't include the potential for reduced effect though, in the spirit of those, Gust of Wind would be applied at full effect (possibly with odd, likely unintended quirks).
I also think it would be a neat option if the regular gust of wind isn't an option.
Here is a description for shadow conjuration for reference (taken from https://forums.giantitp.com/showthread. ... viewfull=1), I've put 2 pieces in bold that describe how it would work in this case.
Shadow Conjuration
Illusion (Shadow)
Level: Brd 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: See text
Effect: See text
Duration: See text
Saving Throw: Will disbelief (if interacted with); varies; see text
Spell Resistance: Yes; see text
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
Shadow conjurations are actually one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.
Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature.
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (5th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.
Against disbelievers, they are 20% likely to work.
A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are one-fifth as large.
A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms.
Objects automatically succeed on their Will saves against this spell.
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Re: Shadow Gust of Wind doesn't count in some places
Under this logic, shadow GoW shouldn't disperse cloud effects.