New Jewellery Case not triggering purchase conversation

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Rei_Jin
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New Jewellery Case not triggering purchase conversation

Post by Rei_Jin » Thu Oct 29, 2020 1:15 am

Yesterday the new Jewellery cases were working for triggering the conversation for purchasing their contents (I only tried in Cordor). Today it doesn't seem to be triggering the conversation (tried in Sibiyad, cannot currently get to Cordor due to surface being down).

Steps to repeat:

1. Have a NEW Enchanted Jewellery Case (the 2x2 square one, not the old 3x2 square one)
2. Speak to a jeweller who would normally offer to purchase the contents
3. See that the conversation option does not come up

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Drak
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Re: New Jewellery Case not triggering purchase conversation

Post by Drak » Thu Oct 29, 2020 9:19 am

+1

Zilvereyes
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Re: New Jewellery Case not triggering purchase conversation

Post by Zilvereyes » Thu Oct 29, 2020 1:06 pm

+1
Not working on Skal either.

Btw. 2nd time now, bought a new box after the patch a few days back, due to same issue, and now I again have a none functioning box.

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Rei_Jin
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Re: New Jewellery Case not triggering purchase conversation

Post by Rei_Jin » Thu Oct 29, 2020 2:33 pm

As of the time of posting, the jewellery case is not automatically loading jewellery into itself. I can tell it to load things from inventory and it will, but it still will not trigger the sale conversation

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Anatida
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Re: New Jewellery Case not triggering purchase conversation

Post by Anatida » Thu Oct 29, 2020 5:53 pm

Thank you. We are working on a fix.

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MalKalz
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Re: New Jewellery Case not triggering purchase conversation

Post by MalKalz » Sat Oct 31, 2020 3:36 am

This should be fixed.

People with broken ones will need to request a replacement from a DM.

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Skibbles
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Re: New Jewellery Case not triggering purchase conversation

Post by Skibbles » Sat Oct 31, 2020 4:22 am

Will boxes crafted before the fix still be broken? Such as ones sitting in a shop waiting to be sold?
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.

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Re: New Jewellery Case not triggering purchase conversation

Post by Griefmaker » Sat Oct 31, 2020 4:39 am

Skibbles wrote:
Sat Oct 31, 2020 4:22 am
Will boxes crafted before the fix still be broken? Such as ones sitting in a shop waiting to be sold?
The box I had bought before the fix which did not work is working happily after the fix, so I think it is pretty safe to say they should.

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Skibbles
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Re: New Jewellery Case not triggering purchase conversation

Post by Skibbles » Sat Oct 31, 2020 4:45 am

Griefmaker wrote:
Sat Oct 31, 2020 4:39 am
Skibbles wrote:
Sat Oct 31, 2020 4:22 am
Will boxes crafted before the fix still be broken? Such as ones sitting in a shop waiting to be sold?
The box I had bought before the fix which did not work is working happily after the fix, so I think it is pretty safe to say they should.
Good to know, thanks!
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.

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