Aboleth [X] in Ooze Temple

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Inordinate
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Aboleth [X] in Ooze Temple

Post by Inordinate » Sun Feb 14, 2021 11:05 pm

Description of Bug Experienced:
Get anywhere near any of the Aboleth Servitor, Devout, or Overseer spawns in the third floor of the Ooze Temple. Each Aboleth will use their snatch ability to relocate you beside them - in spawns of 3 or more you will be ping-ponged across room you are fighting them in as long as they have line of sight to you.

Steps to reproduce the Bug:
Fight them, remain in line of sight, and if more than two are present and unable to stand beside you merely exist in their presence.

Expected Result:
Not getting grabbed repeatedly by different mobs every few seconds.

Actual Result:
Getting quickly destroyed.

Screenshot(s)
Image)

Additional Information/Notes
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Batrachophrenoboocosmomachia
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Re: Aboleth [X] in Ooze Temple

Post by Batrachophrenoboocosmomachia » Mon Feb 15, 2021 12:47 am

That's really really funny but not the intended behavior... Let me look at getting a quick change in there to make only one enemy do this at a time, and with reasonable delay.

Done.


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Re: Aboleth [X] in Ooze Temple

Post by Inordinate » Mon Feb 15, 2021 1:27 am

If it helps each one seemed to have an internal cooldown of some number of seconds but that mattered little when they all spaced out their usages. Just as long as the ability to affect you is delayed by something longer than a couple of rounds is an improvement.
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Re: Aboleth [X] in Ooze Temple

Post by Might-N-Magic » Mon Feb 15, 2021 7:12 am

Yeah, they bounce you around so fast, you can't even target and even if you manage it another one will just grab you and flat-foot you out of combat... to death in seconds.

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Re: Aboleth [X] in Ooze Temple

Post by chris a gogo » Mon Feb 15, 2021 3:27 pm

Can you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.

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Batrachophrenoboocosmomachia
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Re: Aboleth [X] in Ooze Temple

Post by Batrachophrenoboocosmomachia » Mon Feb 15, 2021 4:11 pm

chris a gogo wrote:
Mon Feb 15, 2021 3:27 pm
Can you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.
Psionics already exist in the game, but are monster-only. I have confidence in your ability to suspend your disbelief.

The fix for this bug is just waiting on an admin to merge it into the live code.

Done.


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Re: Aboleth [X] in Ooze Temple

Post by Kuma » Tue Feb 16, 2021 8:17 am

chris a gogo wrote:
Mon Feb 15, 2021 3:27 pm
Can you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.
what exactly do you think illithid are

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chris a gogo
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Re: Aboleth [X] in Ooze Temple

Post by chris a gogo » Tue Feb 16, 2021 11:32 am

not a debate forum.

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Batrachophrenoboocosmomachia
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Re: Aboleth [X] in Ooze Temple

Post by Batrachophrenoboocosmomachia » Tue Feb 16, 2021 3:00 pm

You're right, it's not a debate! And locked, besides.

I'll bump and unlock once fix is live, just for verification that the issue is resolved before moving it to Closed.

Done.


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Devil (Juggernaut)

Post by Might-N-Magic » Fri Feb 19, 2021 7:50 pm

Much like the Aboleth topic, these fellows grapple you with "fleshy appendages" over and over and over again repeatedly and basically flat-foot you to death. Given in the Deep Wells, you can spawn several of these together, you end up bouncing all over the place til you die.

Topic about Aboleths doing the same, here: viewtopic.php?f=12&t=32416

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Re: Aboleth [X] in Ooze Temple

Post by Batrachophrenoboocosmomachia » Fri Feb 26, 2021 4:51 pm

Hi, I put in a fix for this. Please confirm no more ping pong.

Done.


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Re: Aboleth [X] in Ooze Temple

Post by Batrachophrenoboocosmomachia » Mon Mar 01, 2021 7:34 pm

Getting reports this is still causing issues. Either missing something obvious or the ability may need to be refactored completely in the code to handle multiple enemies at once with it. Am busy a lot these days, if I can't get another fix out in a timely manner I'll temporarily disable the behavior until I can revisit it.

EDIT: Have disabled the behavior.

Done.


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