Aboleth [X] in Ooze Temple
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- Arelith Silver Supporter
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Aboleth [X] in Ooze Temple
Description of Bug Experienced:
Get anywhere near any of the Aboleth Servitor, Devout, or Overseer spawns in the third floor of the Ooze Temple. Each Aboleth will use their snatch ability to relocate you beside them - in spawns of 3 or more you will be ping-ponged across room you are fighting them in as long as they have line of sight to you.
Steps to reproduce the Bug:
Fight them, remain in line of sight, and if more than two are present and unable to stand beside you merely exist in their presence.
Expected Result:
Not getting grabbed repeatedly by different mobs every few seconds.
Actual Result:
Getting quickly destroyed.
Screenshot(s)
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Additional Information/Notes
Get anywhere near any of the Aboleth Servitor, Devout, or Overseer spawns in the third floor of the Ooze Temple. Each Aboleth will use their snatch ability to relocate you beside them - in spawns of 3 or more you will be ping-ponged across room you are fighting them in as long as they have line of sight to you.
Steps to reproduce the Bug:
Fight them, remain in line of sight, and if more than two are present and unable to stand beside you merely exist in their presence.
Expected Result:
Not getting grabbed repeatedly by different mobs every few seconds.
Actual Result:
Getting quickly destroyed.
Screenshot(s)
)
Additional Information/Notes
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
The wind I calm upon the waves, and the sea I put to sleep
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Re: Aboleth [X] in Ooze Temple
That's really really funny but not the intended behavior... Let me look at getting a quick change in there to make only one enemy do this at a time, and with reasonable delay.
Done.
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- Arelith Silver Supporter
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Re: Aboleth [X] in Ooze Temple
If it helps each one seemed to have an internal cooldown of some number of seconds but that mattered little when they all spaced out their usages. Just as long as the ability to affect you is delayed by something longer than a couple of rounds is an improvement.
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
The wind I calm upon the waves, and the sea I put to sleep
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Re: Aboleth [X] in Ooze Temple
Yeah, they bounce you around so fast, you can't even target and even if you manage it another one will just grab you and flat-foot you out of combat... to death in seconds.
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Re: Aboleth [X] in Ooze Temple
Can you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.
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Re: Aboleth [X] in Ooze Temple
Psionics already exist in the game, but are monster-only. I have confidence in your ability to suspend your disbelief.chris a gogo wrote: ↑Mon Feb 15, 2021 3:27 pmCan you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.
The fix for this bug is just waiting on an admin to merge it into the live code.
Done.
Re: Aboleth [X] in Ooze Temple
what exactly do you think illithid arechris a gogo wrote: ↑Mon Feb 15, 2021 3:27 pmCan you also remove the psionics reference as the magic doesn't exist in the game, unless it is about to be added of course.
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Re: Aboleth [X] in Ooze Temple
not a debate forum.
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Re: Aboleth [X] in Ooze Temple
You're right, it's not a debate! And locked, besides.
I'll bump and unlock once fix is live, just for verification that the issue is resolved before moving it to Closed.
I'll bump and unlock once fix is live, just for verification that the issue is resolved before moving it to Closed.
Done.
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Devil (Juggernaut)
Much like the Aboleth topic, these fellows grapple you with "fleshy appendages" over and over and over again repeatedly and basically flat-foot you to death. Given in the Deep Wells, you can spawn several of these together, you end up bouncing all over the place til you die.
Topic about Aboleths doing the same, here: viewtopic.php?f=12&t=32416
Topic about Aboleths doing the same, here: viewtopic.php?f=12&t=32416
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- Joined: Sat Jun 06, 2015 12:11 am
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- Posts: 1095
- Joined: Sat Jun 06, 2015 12:11 am
Re: Aboleth [X] in Ooze Temple
Getting reports this is still causing issues. Either missing something obvious or the ability may need to be refactored completely in the code to handle multiple enemies at once with it. Am busy a lot these days, if I can't get another fix out in a timely manner I'll temporarily disable the behavior until I can revisit it.
EDIT: Have disabled the behavior.
EDIT: Have disabled the behavior.
Done.