Bags change items to not stack
Posted: Mon Mar 14, 2022 10:42 am
Description
==========
To use the item "coal" as an example:
Say you mine 15 coal and place it in a (in this case lesser) mining bag.
Then you proceed to mine more coal.
Once you take the coal out of the mining bag and attempt to stack it with the coal that was in your inventory. It will not stack.
If you however add it all to the mining bag, it will from then on, stack.
The same goes for a lot of items like hides, ore chunks, etc.
Steps to reproduce
----------------------------
Have a stack of coal, seperate two sepertate pieces from the stack so you now have:
-stack of coal
-1 piece of coal
- a second 1 piece of coal
1: Now use the point and click function of the bag to absorb one of the 1 pieces of coal into the bag.
2: Take the 1 piece of coal out of the bag and keep it to the side. (it will now no longer stack with the main stack btw)
3: Use the point and click function of the bag to absorb the SECOND 1 piece of coal into the bag
4: Take that 1 piece of coal out of the bag and keep it to the side.
5: attempt to stack any of the coal pieces or stacks.
Expected result
-----------------------
They will stack.
Actual result
-------------------
Nothing stacks anymore. Everything that touched the bag is now cursed.
Now those two "1 pieces of coal" will not stack with the main stack AND will not stack with eachother.
Screenshot(s)
--------------------
bit pointless.
Misc Notes
----------------
The mining bag was a lesser one but managed to reproduce without effort with a greater one.
It is not isolated to coal. It is just easy to use as an example. Medium and large hides were effected as well. Not tested more.
Of course I could absorb all. But the point is, you often have stacks like that that you will replenish due to using materials and gathering new ones. This is now impossible unless you have an empty bag around to place the full stack in.
Which Server(s)?
------------------------
Surface (but probably all)
Gaming Platform(s)?
------------------------------
pc
==========
To use the item "coal" as an example:
Say you mine 15 coal and place it in a (in this case lesser) mining bag.
Then you proceed to mine more coal.
Once you take the coal out of the mining bag and attempt to stack it with the coal that was in your inventory. It will not stack.
If you however add it all to the mining bag, it will from then on, stack.
The same goes for a lot of items like hides, ore chunks, etc.
Steps to reproduce
----------------------------
Have a stack of coal, seperate two sepertate pieces from the stack so you now have:
-stack of coal
-1 piece of coal
- a second 1 piece of coal
1: Now use the point and click function of the bag to absorb one of the 1 pieces of coal into the bag.
2: Take the 1 piece of coal out of the bag and keep it to the side. (it will now no longer stack with the main stack btw)
3: Use the point and click function of the bag to absorb the SECOND 1 piece of coal into the bag
4: Take that 1 piece of coal out of the bag and keep it to the side.
5: attempt to stack any of the coal pieces or stacks.
Expected result
-----------------------
They will stack.
Actual result
-------------------
Nothing stacks anymore. Everything that touched the bag is now cursed.
Now those two "1 pieces of coal" will not stack with the main stack AND will not stack with eachother.
Screenshot(s)
--------------------
bit pointless.
Misc Notes
----------------
The mining bag was a lesser one but managed to reproduce without effort with a greater one.
It is not isolated to coal. It is just easy to use as an example. Medium and large hides were effected as well. Not tested more.
Of course I could absorb all. But the point is, you often have stacks like that that you will replenish due to using materials and gathering new ones. This is now impossible unless you have an empty bag around to place the full stack in.
Which Server(s)?
------------------------
Surface (but probably all)
Gaming Platform(s)?
------------------------------
pc